Technical Artist

4 Months ago • 5 Years +
Technical Art

Job Description

As a Technical Artist at Bible X, you will be responsible for developing and optimizing art pipelines, tools, and workflows for Unreal Engine 5. This includes implementing and refining shaders, materials, lighting setups, and animation systems. You will collaborate with artists, designers, and engineers to integrate assets efficiently, code in C++ and Unreal Blueprint scripting, and improve UE5 performance through profiling and optimization. You will also provide support in designing, creating, and optimizing character assets, including skeletons, cloth simulations, and ragdoll systems. Furthermore, you will develop and implement character customization pipelines and equipment systems.
Good To Have:
  • Proficiency in Maya or Blender for character modeling.
  • Experience with character equipment and blend shapes.
  • Experience with UV generation and material standards.
  • Experience with body and face customization pipelines.
Must Have:
  • 5+ years of experience as a Technical Artist.
  • Shipped at least one AA or AAA game using Unreal Engine.
  • Expertise in animation, shaders, art tools, lighting, or UE5 optimization.
  • Deep understanding of game engines, rendering, physics, and procedural workflows.
Perks:
  • Creative and inspiring work environment.
  • Varied, challenging, and exciting tasks.
  • Opportunities to influence decision-making.
  • Strong potential for growth and development.
  • Competitive employment conditions.

Add these skills to join the top 1% applicants for this job

real-time-vfx
team-management
problem-solving
rendering
rigging
visual-consistency
cpp
unreal
unity
lighting-shading
xml
blueprints
maya
unreal-blueprint
blender

About Bible X Studio

Bible X is an exciting independent game studio founded in 2020 in Moss, Norway and staffed by experienced developers that have worked on titles such as Assassin’s Creed, GTA, PUBG, Red Dead Redemption/Revolver, Diablo 4, Killing Floor 1/2/3 and Maneater.

Having hit the Kickstarter goal of $324,000 in 72 hours while raising a total of over $331,726 by the end of the campaign and going on to now have raised over half of the $12.5M fundraising target with $6.5M raised so far, Bible X has proven the overwhelming interest in the Gate Zero game.

Bible X’s mission is to bring the message of the Bible to life and make it accessible through immersive experiences. The team is composed of passionate game developers who strongly believe in the powerful medium of gaming and its role in engaging, educating, and inspiring youth today. We believe that there is a great need for innovation when it comes to conveying the Bible’s life-changing message to the younger generation and aim to develop high-quality, comprehensive products that can be used individually or in groups by anyone who wants to take the words of the Bible seriously.

About the game

Gate Zero is an open-world, single-player, third-person story driven adventure game with an innovative open playstyle that empowers gamers to tackle challenges their way. As Max, a teenager from a dystopian future transported back into the ancient past, players utilize their own mix of action, stealth, dialogue, unique tools and abilities to save the future and get back to their own time.  

Check out Bible X’s website here: https://biblex.io/  

Check out Gate Zero’s website here: https://gatezero.game/ 

About the Role

Responsibilities: 

  • Develop and optimize art pipelines, tools, and workflows for Unreal Engine 5. 
  • Implement and refine shaders, materials, lighting setups, and animation systems. 
  • Work closely with artists, designers, and engineers to integrate assets efficiently. 
  • Code in C++ and Unreal Blueprint scripting to enhance visuals and functionality. 
  • Improve UE5 performance through profiling, debugging, and optimization techniques. 
  • Provide support in the design, creation, and optimization of character assets, including skeletons, cloth simulations, and ragdoll systems. 
  • Develop and implement character customization pipelines for body and facial features, ensuring compatibility across various body types. 
  • Set up and maintain character equipment systems, integrating blend shapes for seamless gear fitting. 
  • Prototype new technical solutions for character creation, animation, and environment interactions. 
  • Support the integration of advanced material and UV workflows, including global effects and tri-planar UV projection. 
  • Create, optimize, and troubleshoot Blueprints and plugins to combine real-time technologies within Unreal Engine. 
  • Support the importing and management of character assets from DCC software, optimizing them for real-time performance. 
  • Collaborate with the Lead Character Artist, Technical Animator, and Lead Technical Artist to establish material and pipeline standards across disciplines. 

Qualifications: 

  • 5+ years of experience as a Technical Artist in game development. 
  • Shipped at least one AA or AAA using Unreal Engine. 
  • Expertise in one or more of the following: animation, shaders, art tools, lighting, or UE5 performance optimization. 
  • A deep understanding of game engines, rendering, physics, and procedural workflows. 
  • Ideally proficient in Maya, or Blender, especially for character modeling, rigging, and animation. 
  • Strong experience with character equipment and blend shapes for body type customization. 
  • Ability to create processes to support modular control rigs, tactical characters, and equipment systems that are adaptable to various entities, including humans and non-humans. 
  • Experience with UV generation and material standards, ensuring visual consistency across characters and environments. 
  • Experience with body and face customization pipelines, including blend shapes and procedural fitting solutions. 
  • Knowledge of optimizing assets to balance visual quality and performance. 
  • Proven ability to work with various teams, including the Lead Character Artist, Technical Animator, other technical artists, engineering, and VFX, to integrate character systems and material effects. 
  • Strong problem-solving skills in asset creation, rendering issues, and content optimization. 
  • Familiarity with performance capture workflows 
  • Adaptability & Innovation: 
  • Willingness to stay updated with the latest tools and techniques, testing and implementing new features in Unreal Engine. 
  • Ability to prototype, iterate, and refine technical assets and character tools. 

What we offer: 

  • A creative and inspiring work environment. Be part of an international team with highly qualified and dedicated colleagues. 
  • Varied, challenging, and exciting tasks.
  • Opportunities to influence decision-making.
  • Strong potential for growth and development.
  • Competitive employment conditions.

Set alerts for more jobs like Technical Artist
Set alerts for new jobs by Biblex games
Set alerts for Technical Art (Remote) jobs

Contact Us
hello@outscal.com
Made in INDIA 💛💙