Senior Level Designer

1 Hour ago • 5 Years +

Job Summary

Job Description

As a Senior Level Designer, you will be responsible for designing and building levels that align with the game's historical context and alternative world. This involves creating level prototypes, taking care of enemy, loot, mission placement, and managing the creation of level content from design to final polish. Collaboration with the director, design team, and art team is crucial, along with anticipating challenges and maintaining documentation. You will also actively seek feedback through playtesting to enhance player experience. The role requires strong level design skills and the ability to work autonomously.
Must have:
  • 5+ years of experience as a Level Designer.
  • Strong understanding of player motivation through design.
  • Passionate about history and research.
  • Excellent sense for design and user experiences.
  • Experience working autonomously within tight deadlines.
  • Understanding of level design principles and pacing.
  • Outstanding communication and written skills in English.
  • Flexible and adaptable to change.
Good to have:
  • Experience in Unreal Engine 4 or 5.
  • Environment concept design skills.
  • Visual scripting skills (blueprints).
  • Love for open-world action-adventure and cooperative games.
Perks:
  • Creative and inspiring work environment.
  • Be part of an international team.
  • Varied, challenging, and exciting tasks.
  • Opportunities to influence decision-making.
  • Strong potential for growth and development.
  • Competitive employment conditions.

Job Details

About Bible X Studio

Bible X is an exciting independent game studio founded in 2020 in Moss, Norway and staffed by experienced developers that have worked on titles such as Assassin’s Creed, GTA, PUBG, Red Dead Redemption/Revolver, Diablo 4, Killing Floor 1/2/3 and Maneater.

Having hit the Kickstarter goal of $324,000 in 72 hours while raising a total of over $331,726 by the end of the campaign and going on to now have raised over half of the $12.5M fundraising target with $6.5M raised so far, Bible X has proven the overwhelming interest in the Gate Zero game.

Bible X’s mission is to bring the message of the Bible to life and make it accessible through immersive experiences. The team is composed of passionate game developers who strongly believe in the powerful medium of gaming and its role in engaging, educating, and inspiring youth today. We believe that there is a great need for innovation when it comes to conveying the Bible’s life-changing message to the younger generation and aim to develop high-quality, comprehensive products that can be used individually or in groups by anyone who wants to take the words of the Bible seriously.

About the Role

Responsibilities: 

  • Execute the design direction and be responsible for designing the levels and create block out / white box that fits within and uses the historical accurate context of ancient Israel, and our unique levels from our alternative world. 
  • Design and build level prototypes and carry them through to full in-game levels which meet the title’s aims. Utilize and expand upon its gameplay systems to surprise and satisfy our players. 
  • Take care of enemy, loot, mission, placement and arrangement of the gameplay ingredients. 
  • Drive the creation of level content from paper design through to the final stages of polish while ensuring the requirements of the gameplay, creative, and technical stakeholders are maintained. 
  • Collaborate with the Director, Design team and art team throughout all production stages. 
  • Anticipate technical and creative challenges while facilitating communication to address concerns immediately. 
  • Create and maintain documentation for new and existing world content 
  • Actively engage in and seek out playtesting for your levels to get feedback to aid you in honing the player experience 

  Required qualifications: 

  • 5+ years of professional experience as a Level Designer in the Games Industry with at least two shipped titles. 
  • Strong understanding of the theory behind player motivations and overall player psychology that can be altered though proper level design. 
  • Passionate about history and research (to be able to maintain the aspect of historical accuracy in the game) 
  • Excellent sense for design and creating outstanding user experiences 
  • Experience of working autonomously and driving content creation within tight time constraints 
  • Understanding of level design principles, pacing and mission flow 
  • Outstanding communication and written documentation skills in English 
  • Flexible and easily able to adapt to change  

  Preferred qualifications: 

  • Experience in Unreal Engine 4 or 5 
  • Environment concept design skills  
  • Visual scripting skills (blueprints) to be able to prototype features 
  • Love for games: Specifically, open-world action-adventure titles and cooperative games. 

   What we offer: 

  • A creative and inspiring work environment. Be part of an international team with highly qualified and dedicated colleagues. 
  • Varied, challenging, and exciting tasks  
  • Opportunities to influence decision-making
  • Strong potential for growth and development 
  • Competitive employment conditions  

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