Technical Artist

2 Months ago • All levels • Technical Art • $62,640 PA - $131,760 PA

Job Summary

Job Description

Lightspeed LA seeks a Senior Technical Artist to contribute to their open-world AAA game, Last Sentinel. Responsibilities include spearheading technical solutions for the art team, collaborating with various teams on asset implementation, driving the development of high-quality visuals, developing efficient workflows, supporting art team debugging, and optimizing game performance. The ideal candidate possesses extensive knowledge of the content creation pipeline (modeling, texturing, shading, lighting, FX, rigging, animation), strong Unreal Engine expertise (material creation, Blueprints), proficiency in linear algebra and calculus, and excellent communication skills. The role involves mentoring junior artists and setting high technical standards.
Must have:
  • Extensive knowledge of content creation pipeline
  • Experience with modern game workflows
  • Profound Unreal Engine knowledge
  • Excellent communication skills
  • Strong problem-solving skills
Good to have:
  • Experience with Substance Suite/Houdini
  • Understanding of shading languages (HLSL/GLSL)
  • Scripting experience (Python/C#)
Perks:
  • Free daily lunch
  • Beverages, snacks, fresh fruit
  • 401k with employer match
  • Monthly cell phone reimbursement
  • Financial wellness sessions
  • Flexible spending account
  • Team building and company outings
  • Parental leave
  • Company-paid health insurance
  • Life and disability insurance
  • Employee assistance program
  • Wellness training
  • Travel insurance
  • Preventive care

Job Details

About the Hiring Team

Welcome to  Lightspeed LA, the first U.S.-based, AAA game development studio for Lightspeed Studios. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling.
Visit our official website at:
We are developing the first in a series of genre-defining titles, beginning with our brand-new, open-world action game, Last Sentinel.

Visit our official website at: https://lightspeed.la/en

What the Role Entails

Welcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles.

Why join Lightspeed LA?

For us, it’s not only about the exciting, new AAA open world game we’re developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.

  • We encourage the showing of work that’s still in progress.
  • We don’t attack or question unfinished work, we celebrate its promise.
  • We have a No Blame Culture where we blame the problem, not the person.

This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.

About this position at Lightspeed LA

This is an exciting opportunity for an experienced and passionate Senior Technical Artist to join our in-house team at Lightspeed LA and contribute to the creation of world-class visuals and technical art solutions for a new and exciting open-world AAA game. We are seeking a dynamic individual who can bring their passion and expertise to the role, collaborating closely with artists, engineers, and other disciplinary teams, to create innovative and efficient workflows and techniques for our game development. Below is an outline of responsibilities and some of the qualities we look for in the ideal teammate.

Responsibilities:

  • Spearhead and implement technical solutions for the art team, setting high standards and mentoring junior Technical Artists.
  • Collaborate with different teams to facilitate the technical implementation and management of in-house and outsourced assets.
  • Drive the development of state-of-the-art visuals that complement and enhance the game design.
  • Develop novel content creation techniques and workflows to enhance efficiency and quality.
  • Support the Art team in debugging tools and game-related issues.
  • Optimize the game’s run-time performance and memory consumption.

Who We Look For

  • Extensive knowledge of the content creation pipeline, including modeling, UV mapping, texturing, shading, lighting, FX, rigging, and animation.
  • Demonstrable experience with modern game content creation workflows.
  • Excellent communication skills, both verbal and written.
  • Strong problem-solving skills and ability to work independently.
  • Solid background in digital art (modeling, shading, lighting, VFX).
  • Profound knowledge of Unreal Tech, including material creation and Blueprints.
  • Good proficiency in Linear Algebra and Calculus, essential for advanced 3D technology applications.
  • Understanding of real-time physically based materials and rendering (PBR).

Desirable Skills & Experience:

  • Experience with the Substance suite and/or Houdini.
  • Understanding of shading languages, e.g. HLSL or GLSL.
  • Extensive scripting experience for DCC applications, e.g. Python or C#.

Perks and Benefits:

Just some of the benefits of working with us here at our newly built studio in Irvine, CA.

● Free daily lunch

● Beverages, fresh fruit, and snacks

● 401k with employer match

● Monthly Cell phone bill reimbursement

● Financial wellness sessions

● Flexible spending account

● Team building and company outings

● Parental leave for new parents

● Company paid health insurance

● Life and disability insurance

● Employee assistance program

● Wellness training

● Travel insurance

● Preventive care

If the above sounds like you, or if you’d like to know more about the role, we’d love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.

Why Join Us?

For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.

- We encourage the showing of work that's still in progress.
- We don't attack or question unfinished work, we celebrate its promise.
- We have a No Blame Culture where we blame the problem, not the person.

This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things.

We create together. We face Challenges Together. We succeed together.

Location State(s)

California

The base pay range for this position in the state(s) above is $62,640.0 to $131,760.0 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.

Similar Jobs

Room 8 Studio - Realistic Environment Concept Artist Senior

Room 8 Studio

Poland (On-Site)
3 Months ago
Bohemia Interactive - Engine Render Programmer Prague/Brno

Bohemia Interactive

Prague, Prague, Czechia (On-Site)
3 Months ago
Vystrit Designs - Motion Graphic Designer

Vystrit Designs

Bengaluru, Karnataka, India (On-Site)
5 Months ago
DNEG - Environment Modeller (DNEG Animation)

DNEG

Bengaluru, Karnataka, India (On-Site)
3 Months ago
Eclipse Gaming Systems - Technical Artist

Eclipse Gaming Systems

Duluth, Georgia, United States (On-Site)
7 Months ago
Rockstar Games - Character Artist (Mid-level)

Rockstar Games

Bengaluru, Karnataka, India (On-Site)
4 Months ago
IO Interactive - Lead Technical Artist

IO Interactive

Malmö, Skåne County, Sweden (Hybrid)
4 Months ago
The Walt Disney Company - Senior Manager, Production Technology

The Walt Disney Company

Burbank, California, United States (On-Site)
3 Months ago
Activision - Senior Technical Artist – Sledgehammer Games

Activision

Toronto, Ontario, Canada (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Saber Interactive - Senior 3D Level Artist

Saber Interactive

Madrid, Community Of Madrid, Spain (Hybrid)
2 Months ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Moldova (On-Site)
3 Months ago
Wargaming - Lead Level Artist (Unannounced Project)

Wargaming

Nicosia, Nicosia, Cyprus (On-Site)
2 Months ago
Streamline Media Group  Inc  - Level Designer

Streamline Media Group Inc

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
4 Months ago
Gameskraft - Character Artist

Gameskraft

Bengaluru, Karnataka, India (On-Site)
5 Months ago
HoYoverse - Data Analyst - Honkai: Star Rail - Fresh Grad

HoYoverse

Singapore (On-Site)
2 Months ago
Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX

Toronto, Ontario, Canada (Remote)
3 Months ago
Romero Games - Character Artist

Romero Games

Galway, County Galway, Ireland (Remote)
2 Months ago
PlayStation Global - Module Artist (Contract)

PlayStation Global

Los Angeles, California, United States (On-Site)
5 Months ago
Limit Break - Sr. Mobile Game Designer

Limit Break

(On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Irvine, California, United States

Netflix - Senior Product Designer, Member Premiere

Netflix

United States (Remote)
3 Months ago
The Walt Disney Company - Walt Disney Animation Studios Story Intern, Summer 2025

The Walt Disney Company

Burbank, California, United States (On-Site)
3 Months ago
World Relief - Career Pathway Specialist - Temporary

World Relief

Sacramento, California, United States (On-Site)
3 Months ago
ByteDance - Senior Software Engineer - XR Open Standard, PICO

ByteDance

San Jose, California, United States (On-Site)
3 Months ago
Anavation - Junior CNO Developer

Anavation

Chantilly, Virginia, United States (On-Site)
3 Months ago
Axinous - Regional Director, Commercial - Heartlands

Axinous

Wisconsin, United States (Remote)
3 Months ago
Fluence - Battery Module Thermal Engineer

Fluence

Houston, Texas, United States (Hybrid)
4 Months ago
ByteDance - Category Governance Program Manager (Multiple Positions)

ByteDance

Seattle, Washington, United States (On-Site)
3 Months ago
Warner Bros Discovery - VP, Global Brand Partnerships

Warner Bros Discovery

Burbank, California, United States (On-Site)
2 Months ago
Google - Customer Engineer II, Applied AI, Google Cloud

Google

Sunnyvale, California, United States (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Framestore - Developer | Immersive & Location Based Experiences

Framestore

New York, New York, United States (Hybrid)
3 Months ago
Playdawn Consulting - Lead Game Artist

Playdawn Consulting

Maharashtra, India (Hybrid)
7 Months ago
Ubisoft - Engine Programmer

Ubisoft

Milan, Lombardy, Italy (On_site)
3 Months ago
Fortis Games - Senior Technical Artist: Shaders

Fortis Games

United Kingdom (Remote)
3 Months ago
ZeniMax Media - Senior Lighting Artist

ZeniMax Media

Rockville, Maryland, United States (On-Site)
4 Months ago
Escape Velocity Entertainment - Principal Technical Designer | North America | Canada | Europe | Fully Remote

Escape Velocity Entertainment

(Remote)
3 Months ago
DECK 13 Interactive GmbH - Technical Artist (m/w/d)

DECK 13 Interactive GmbH

Germany (On-Site)
7 Months ago
Romero Games - Technical Artist (Unreal Shaders & Materials)

Romero Games

Galway, County Galway, Ireland (Remote)
2 Months ago
undefined - Senior Technical Artist

Texas, United States (Hybrid)
3 Months ago
Rebellion - Lead VFX Artist

Rebellion

Oxford, England, United Kingdom (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Los Angeles, California, United States (On-Site)

Irvine, California, United States (On-Site)

(On-Site)

Irvine, California, United States (On-Site)

Irvine, California, United States (On-Site)

Irvine, California, United States (On-Site)

(On-Site)

(On-Site)

Osaka, Osaka, Japan (On-Site)

View All Jobs

Get notified when new jobs are added by Light Speed Studios

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug