Technical Artist Co-op/Internship (Sports Technology) - Summer 2025

2 Months ago • Upto 1 Years • Technical Art

About the job

Job Description

EA SPORTS is seeking a Technical Artist Co-op/Intern for Summer 2025. You'll bridge the gap between art and programming, building tools and pipelines for game content creation. Must-have skills include 3D concepts, scripting/programming, and experience with art packages like Maya and Photoshop. This is a paid internship with a full-time commitment from May - December 2025.
Must have:
  • 3D Concepts
  • Maya & Photoshop
  • Scripting/Programming
  • Game Engine Workflow
Good to have:
  • Python & C#
  • Physically-Based Shading
  • Unity/Unreal Experience
  • Revision Control Systems
Perks:
  • Paid Internship
  • Full-Time Commitment
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EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

We’re looking for a Technical Artist Co-op to join our world-class paid internship experience. The start date for this position is May 2025 (8-month term), you may be eligible for course credit depending on your institution. You will report to the Senior Technical Art Director. We are considering onsite and hybrid working options.

Role Overview: Technical Artists are the bridge between art and programming departments and have the capability to understand the nuances of art creation and technical code. They demonstrate technical proficiency in basic 3D concepts and have experience in both art and programming. As a Technical Artist Intern, you will be an individual contributor on a central technical art team supporting the technical delivery of content by development of tools, pipelines, and workflows across a distributed production environment.

Responsibilities:

  • You will partner with peers on the Technical Art team and with project Technical Art Directors to support game and studio vision, provide/receive feedback, and continuously improve, with the goal of creating performant tools and technologies that allow the creation of assets of high visual quality, and technologies that move EA into the future.
  • You will collaborate with content creators using a service-minded attitude, looking to understand issues and requirements and offer support.
  • You will assess, design, implement, and maintain content creation tools/pipelines/workflows that meet artist needs and increase productivity for content creators.
  • You will learn and familiarise yourself with multiple technologies, technical concepts, ideas, and problems.

Qualifications:

  • You are currently enrolled in a Bachelor’s Degree granting program in a related field.
  • Knowledge of 2D and 3D art packages (Maya and Photoshop desired).
  • Experience in scripting and programming (Python and C# desired).
  • Foundational experience with (and technical proficiency in) 3D concepts such as: modelling, texturing, rendering, physically-based shading, lighting, rigging, skinning and deformation, dynamics (i.e. cloth and hair), particle systems, and image manipulation techniques.
  • Basic familiarity with game engine workflows (i.e. Unity, Unreal), asset pipelines and profiling, and revision control systems.
  • You must be available for a full-time paid internship from May - December 2025.

We are only considering students who will be enrolled in an accredited degree program throughout this Co-op, slated to graduate no earlier than May 2026 . You must be legally authorised to work in Canada on a full-time basis during the 8 month Co-op. Visa sponsorship is not available for this position.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):
    • $29 - $31

The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Montreal, Quebec, Canada (On-Site)

Redwood City, California, United States (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Ontario, Canada (Remote)

Madrid, Community Of Madrid, Spain (On-Site)

Madrid, Community Of Madrid, Spain (On-Site)

Montreal, Quebec, Canada (On-Site)

Guildford, England, United Kingdom (On-Site)

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