The Visual Development Artist helps to reduce the number of iterations in more expensive departments in the Film division by producing effective images or sequences that will help to answer creative questions on asset designs and builds (characters, props, vehicles, environments, fx) or help to define shot moods. The rendering should be generated from the available elements for that shot/asset (renders, models, etc...) when possible, in the aim of accelerating the incorporation of the creative notes into the actual asset/shot builds.
Key Responsibilities:
Working closely with the HOD, supervisors and clients to provide efficient and photorealistic imagery while building assets and scenes, using both 2D and 3D packages and helping to answer creative and technical questions during asset/shot/sequence development
Helping supervisors sell their vision for an asset/shot/sequence to clients by coming up with original designs, ideas and good visual references
Keen to help others, either for technical or artistic questions
Working on tight deadlines with frequent outputs when necessary
Working to get approvals on looks quickly to give time for the downstream departments to achieve these looks through proper builds
Working closely with other departments and HODs to make sure they can incorporate in the full builds everything they can from the visual development process