Visual Pioneering Artist

8 Minutes ago • 5 Years +
Art

Job Description

As a Generative Imaging Artist at Eyeline, Scanline VFX's virtual production division, you will be part of an innovative team leveraging open-source and in-house tools to produce images and videos. Your role involves applying neural image creation tools, working with cutting-edge generative models, conducting research, experimenting, and refining creations to meet creative objectives and manifest envisioned concepts.
Good To Have:
  • Excellent communication skills and the ability to effectively adhere to a creative brief, and define the choice of tools and workflows for delivering results
  • A robust portfolio showcasing your capacity to employ technology to create art
  • Proficient knowledge of “any” leading 3D package with lighting and rendering in mind such as Maya, 3D studio max, Unreal engine or Blender
Must Have:
  • Deliver original art based on the initial creative brief provided by the project owner/supervisor
  • Refine your results based on the creative feedback from the team
  • Participate in testing in-house machine learning image frameworks from an end-user perspective
  • 5 years of related industry experience in VFX or animation
  • 1 year of experience in the field of neural network generated imaging space
  • Strong hands-on knowledge of the Stable diffusion ecosystem and tools including Automatic111, ComfyUi, InvokeAi including comprehensive knowledge of building custom workflows where needed
  • Familiar with a variety of Stable diffusion techniques including but not limited to: ControlNet, Ipadaptor, T2i Adapters, Animdiff, Loras and Embeddings
  • Comprehensive understanding of prompt engineering in the context of Generative Machine Learning frameworks such as Stable Diffusion
  • Comprehensive understanding of the principles of art and design

Add these skills to join the top 1% applicants for this job

real-time-vfx
communication
rendering
3ds-max
unreal
game-texts
3d-studio-max
lighting-shading
maya
blender
machine-learning

Eyeline Studios At Eyeline, Scanline VFX's virtual production division, we want to provide you with a solid foundation where you can be a part of an innovative team of brilliant researchers, developers and virtual storytellers. Learn more. As a Generative Imaging Artist you will leverage a broad array of open source and in-house developed tools and techniques to produce images and videos, adhering to the creative objectives set by the project supervisor. You will apply your understanding of neural image creation tools to generate captivating outcomes. Your role involves working with our cutting-edge generative models, conducting research, experimenting, and refining your creations to manifest our envisioned concept. ### Key Responsibilities * Deliver original art based on the initial creative brief provided by the project owner/supervisor * Refine your results based on the creative feedback from the team * Participate in testing in-house machine learning image frameworks from an end-user perspective ### Minimum Qualifications * 5 years of related industry experience in VFX or animation * 1 year of experience in the field of neural network generated imaging space * Strong hands-on knowledge of the Stable diffusion ecosystem and tools including Automatic111, ComfyUi, InvokeAi including comprehensive knowledge of building custom workflows where needed * Familiar with a variety of Stable diffusion techniques including but not limited to: ControlNet, Ipadaptor, T2i Adapters, Animdiff, Loras and Embeddings * Comprehensive understanding of prompt engineering in the context of Generative Machine Learning frameworks such as Stable Diffusion * Comprehensive understanding of the principles of art and design ### Preferred Qualifications * Excellent communication skills and the ability to effectively adhere to a creative brief, and define the choice of tools and workflows for delivering results * A robust portfolio showcasing your capacity to employ technology to create art * Proficient knowledge of “any” leading 3D package with lighting and rendering in mind such as Maya, 3D studio max, Unreal engine or Blender

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