2D Animator

1 Year ago • All levels • 2D Art

Job Summary

Job Description

2D Animator needed for mobile game development. Must have experience with Spine and digital visualization tools. Unity experience is a plus.
Must have:
  • Spine animation
  • Digital tools
  • Game assets
  • Mobile optimization
Good to have:
  • Unity experience
  • Shader writing
  • Particle FX
  • UI animation
Perks:
  • Fast-paced growth
  • Creative environment

Job Details

About Spyke Games

We are a leading mobile gaming company founded by gaming veterans who have built and scaled massive gaming businesses for the past decade. 

We want to build the next generation of mobile game franchises to be played by millions of people around the globe for years. We are bringing together the smartest, the most talented and ‘fun to work with’ group of people united around this single mission. Fostered with team spirit and collaboration, we strive to create a passionate, energetic and eager to learn “geek” culture focused on games.

We’re looking for a talented 2D Animator, responsible for creating realistic and highly stylized animations for a new mobile game that will be played by millions of people around the world.  In this role, you will be working in a fast-paced, hyper-growth environment with some of the most creative minds in the industry. As a 2D Game Animator, you will be working closely with Artists and Engineers to bring game items (such as characters, backgrounds and game assets) to life in a 2-Dimension game environment. Alongside our games, you will be growing as an artist and as a team.

Job Responsibilities

    • Creating 2D animations for stylized characters and items
    • Create animations and effects for UI elements and game assets, including icons, pop-ups, buttons, backgrounds, and menus
    • Collaborating with the engineering and technical artistry team in order to create 2D Particle FX in Unity 
    • Editing animated assets in Unity and Spine
    • Working together with the team to envision and iterate animations
    • Growing and fostering a user-oriented design culture

Job Requirements

    • Experience with bone and spritesheet animation style (especially using Spine)
    • Familiarity with graphic design, fine arts, illustration, or visual arts
    • Good knowledge of digital visualization tools (i.e. Spine, After Effects, Photoshop, Illustrator)
    • Unity work experience or ability to undergo Unity training. Knowledge in writing shaders and scripts in Unity is a big plus.
    • Basic skills necessary to make modifications of game assets
    • Knowledge of processes, pipelines, and best practices for 2D animation production
    • A keen eye for color harmonies, lighting, perspective, and materials
    • Process and methods for optimizing assets for mobile device
We respect your privacy and will treat your data confidential as part of the recruitment process. If you’d like more details, please read our Statement of Personal Data Protection Law (KVKK) 

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About The Company

İstanbul, Türkiye (On-Site)

İstanbul, Türkiye (On-Site)

İstanbul, Türkiye (On-Site)

İstanbul, Türkiye (On-Site)

İstanbul, Türkiye (On-Site)

İstanbul, Türkiye (On-Site)

İstanbul, Türkiye (On-Site)

İstanbul, Türkiye (On-Site)

İstanbul, Türkiye (On-Site)

İstanbul, Türkiye (On-Site)

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