3D Artist

1 Month ago • All levels • 3D Art

Job Summary

Job Description

Ubisoft Milan seeks a talented 3D Artist to create props and environments for a AAA project. Responsibilities include producing, optimizing, and revising 3D assets for real-time use, collaborating with other artists and programmers, ensuring proper integration and interaction of elements. The role requires proficiency in various 3D software (Blender, 3ds Max, Maya, ZBrush, Substance Painter, Substance Designer, Photoshop), high/low-poly modeling and texturing, UV mapping, and understanding polygon/texture budgets. The ideal candidate is self-organized, deadline-oriented, and passionate about video games.
Must have:
  • Proficiency in Blender, 3ds Max, Maya, ZBrush, Substance Painter, Designer, Photoshop
  • High/low-poly modeling & texturing
  • UV mapping, texturing & shading
  • Polygon count & texture budget management
  • Collaboration & iterative feedback
  • Passion for video games
Good to have:
  • VFX and lighting
  • Concept art creation

Job Details

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

Ubisoft Milan is looking for a talented 3D Artist to be involved in the creation of props and environments for a triple-A project.

You will be in charge of producing, optimizing and revising 3D assets for runtime/real-time purposes. You will work closely with Concept Artists, Game Designers, Gameplay Programmers and Animators to integrate the work into the game and verify that all the elements interact properly.

Qualifications

  • proficiency in Blender, 3ds Max and/or Maya, Z-Brush, Photoshop, Substance Painter and Substance Designer;
  • ability to digitally sculpt/model and texture both high and low polygon models;
  • good knowledge of ambient, normal and cavity map generation;
  • good knowledge of UV layout, texturing & shading;
  • experience with managing polygon count and texture budgets;
  • ability to self organize the job, find references and proposing solutions following the art direction;
  • ability to manage iterative process and feedbacks respecting deadlines;
  • passion and enthusiasm for videogames;
  • knowledge of English.

As a plus:

  • ability to manage VFX and lighting;
  • ability to create concept art.

Additional Information

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We value and celebrate the diversity of cultures, perspectives, skills, and experiences within our workforce. We strongly encourage people of different backgrounds, women, LGBTQ+ individuals, people with disabilities, members of ethnic minorities and other legally protected individuals to apply.

In order to consider your application, please submit your professional resume and portfolio.

The position is based in Milan (Italy).

All your information will be kept confidential according to EEO guidelines.

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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