3D Artist - Talent Pool

Kokku

Job Summary

As a 3D Artist, you will develop levels and a wide range of environmental, character or prop assets that support level game design, collaborating with leads and artists and following art director guidance to create realistic and stylized environments. You will be responsible for delivering visuals for game levels, establishing technical and visual quality benchmarks, and improving overall quality while meeting deadlines. You will also adapt art direction requirements to various styles and pipelines, create lighting presentations, compose environmental assets, and use adaptive techniques for efficient style targeting.

Must Have

  • Develop and deliver visuals for game levels and in-game assets.
  • Participate in establishing technical and visual quality benchmarks.
  • Collaborate with team members to improve quality.
  • Meet deadlines and improve efficiency.
  • Work closely with Art Director and lead on regulations and standards.
  • Adapt art direction requirements to styles and pipelines.
  • Create environmental, character, and prop assets.
  • Edit and compose mood effects.
  • Create in various styles (realistic to stylized).
  • Create environmental gameplay assets with technical requirements.
  • Use adaptive techniques for style targeting (Surface, shaders, textures).
  • Experience in creating environments for game development.
  • High experience in game engine integration and editing.
  • Proficient in Maya, Zbrush, Substance Painter, Designer, Unity, Unreal.
  • Strong environmental composition skills using art principles.
  • Proficient in implementing and composing assets in the engine.
  • Proficient with standard industry practices (timesheets, tri-planar materials, lightmaps, masks, vertex painting).
  • Excellent oral and written communication skills.
  • Proficient in English.
  • Solid analytical capability.

Job Description

As a 3D Artist, you will develop levels and a wide range of environmental, character or prop assets that support level game design, collaborating with leads and artists and following art director guidance to create realistic and stylized environments.

Responsibilities

  • Develop and deliver the visual for game levels in creating in-game assets following art direction references, with respect to technical requirements.
  • Participate actively in establishing benchmarks in technical and visual quality and optimal cost of effort.
  • Collaborate with team members in a constant effort to improve overall quality.
  • Set ambitious personal goals to improve efficiency and meet deadlines.
  • Work closely with the Art Director and lead in establishing regulations and standards with the benchmarks.
  • Adapt art direction requirements to styles and pipelines required for the mandate.
  • Act as an example and be a role model for your peers.
  • Create a potential lighting presentation of characters.
  • Create or not limited to mood and feel lighting for open spaces or interior settings.
  • Compositing of create environmental, character and prop assets such a terrain, biomes (rocks, trees, bushes and small vegetation elements)
  • Edit and compose mood effects like and not limited to dust, water, natural light rays, etc.
  • Create in various styles, from realistic to stylized.
  • Create environmental gameplay assets with thorough attention to game technical requirements.
  • Use adaptive techniques to achieve the style target efficiently. (Surface, shaders and textures)

Technical Requirements

  • Must have experience in creating environments for game development.
  • Possess high experience in game engine integration and editing skills.
  • Proficient in standard software relating to AAA games (Maya, Zbrush, Substance Painter and Designer, Unity, Unreal, etc.).
  • Strong environmental composition skills using art principles with game design.
  • Proficient in implementing and composition of assets in the engine.
  • Proficient with standard industry practices and techniques for environment creation (timesheets, tri-planar materials, lightmaps, masks, vertex painting, etc.)
  • Possess excellent oral and written communication skills.
  • Proficient in English, spoken and written.
  • Have a solid analytical capability in understanding the final product and learning and adapting to achieve the expected quality.

10 Skills Required For This Role

Communication Unreal Unity Data Structures Game Texts Lighting Shading Composition Substance Painter Zbrush Maya

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