3D Environment Artist (Stylised)

1 Year ago • 2 Years +

Job Summary

Job Description

3D environment artist with 2+ years experience in game development, expertise in 3D modeling and creating game-ready assets.
Must have:
  • 3D environment art
  • Game Ready Assets
  • 3D Modeling Skills
  • Published Game
Good to have:
  • Creative Tools
  • Software Recommendations
  • Art Direction
  • Design Requirements
Perks:
  • Private Medical Cover
  • Weekly PT Sessions

Job Details

Description

Environment Artist

Hello, we’re Glowmade! We’re a small-ish, exciting company and the goal of our games is to unlock people's imagination and help them express themselves in wonderful, fun ways. Right now we’re busy building a new multiplayer cooperative game with an ambitious creative wrapper around it. We can’t say too much, but if you can imagine Jim Henson’s Labyrinth mashed up with Wrestlemania, then you’ll be on the right track!


We’ve got big hearts and big ideas, and this is an opportunity to play a key role in our growing team. You'll be working closely with our Art Lead to define and implement the way our game’s environments look and feel.


From day one we would like you to...

  • Work with our team in order to create high quality environment art.
  • Get involved in discussion around the broader direction for the game.
  • Get to know Glowmade’s internal creative tools, as well as bringing your own best practice and software recommendations.
In six months you will be...
  • Taking environment art from concept to game ready assets across multiple themes.
  • Involved in discussions about what themes should be and what should be in them.
  • Working with design to understand and support their requirements.
  • Working with artists both inside and outside of the studio in order to deliver on the game’s vision.
  • A central, supportive member of our small team.

Requirements

The ideal candidate would…

  • Have created the environment art for one or more published games.
  • Have 2+ years' professional experience in a studio as an environment artist.
  • Be able to demonstrate taking work from a concept to in-game pixels (but not necessarily having done it all yourself).
  • Have expert 3D modeling skills.
  • But we are flexible for the right candidate!

A few more bits...
This is a permanent position, where we can offer relocation support. We’re based in Guildford, UK and so we’d really like to have you here with us onsite.

Everyone at Glowmade has a voice, and it’s important to us that you feel empowered and are given the time and space to use it. We offer competitive wages and we are an actively equal opportunities employer. If all of the above sounds exciting and you think you can fill this pivotal role, please get in touch. No agencies please!

Benefits

- Private Medical Cover

- Weekly PT Sessions

- Accrue extra holiday days per year of employment: 1 additional day of holiday on the 1 Jan following your first full year of work then 1 further day of holiday every 2 years

- 3x Wellbeing Days" per year: Emergency "can't face work today" days. It's like a duvet day except you don't have to stay in bed - it's for you to do whatever feeds your soul

- 3x Charity Days": Extra days to volunteer for social or community work

- Flexible working around our core hours of 10-4.30

- Matched pension contributions (We always give 5%)

- Generous parental leave (Please see handbook for full details)

- Bike to work scheme (Free bike, basically)

- £250 annual "personal development" budget, you can spend this on self improvement in

some way (doesn't even have to be work related)

- PASTRY WEDNESDAY and other delicious food based events

& MORE!

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About The Company

We are in many ways a typical UK based games company. Our three founders all worked together at Lionhead, made some half decent stuff, got on well, shared stories, shared a dream - well you know the kind of thing. The key catalyst had been the combination of their core skillsets - code, design and art - the essence of games creation.

To this nucleus, we have gradually added people with complementary abilities such as character creation, UI, animation, systems coding, consumer insight, marketing and studio representation. Now, as a growing company, we have a team that has been lucky to work on some great games for some great companies, but we want to do more.

Any company’s culture will develop over time, especially when growing organically as we are right now. We have, however, from the very start wanted to have a vision with clear creative guidelines. These are, in no particular order, inclusivity, creativity, exploration, community and surprise. That is not to say we are all pink and fluffy. We like looking under rocks, scaring ourselves and generally challenging the expected. And we are working hard to bring these facets into everything we do with the belief that by doing so we will make the best games we possibly can. 

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