Senior Environment Artist

11 Months ago • All levels

Job Summary

Job Description

Senior Environment Artist needed to create stunning visuals for BioShock. Must have AAA game experience and proficiency in Unreal 5.
Must have:
  • AAA Game Experience
  • Unreal Engine 5
  • Environment Artist
  • Modular Kit
Good to have:
  • Materials & Shaders
  • Architectural Structure
  • Asset Libraries
  • Cross-Discipline Teams
Perks:
  • BioShock Franchise
  • Collaborative Team

Job Details

 

 

 

Cloud Chamber is looking for an accomplished Senior Artist with the ability to create rich, detailed 3D environments. You are an architect who can conceive, plan, specify, coordinate, and execute the vision in an organized and predictable manner. Previous experience has left you with a strong understanding of how to leverage the tools to create and realize your vision. Reporting to the Lead Environment Artist and working alongside your team, as well as across other disciplines, you will construct set pieces and assets, create and compose modular kits to build believable gameplay spaces, and set the bar for stunning visuals. Your goal is to bring to life and and push forward the Creative Vision for the fantastical world of BioShock. 

Job Details:

  • Create believable, functional and visually strong environments. 
  • Execute your work in a methodical and iterative way: Gather references, concept art, iterate on layout composition using blocking, create architectural kits and prop placeholders to populate your environments.
  • Assume creative, technical and production ownership over your environments. Contribute to the artistic vision of your space, ensure that dependencies are properly communicated through Jira, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams.
  • Create visual benchmark environments and assets to present to your team and develop a process in which to replicate those successes.
  • Create and compose modular kits and collection sets to form dramatic, believable space.
  • Work closely with the level design, modeling, narrative, concept, combat, and cinematics teams.
  • Communicate effectively with team members, production and management to ensure that project goals and deadlines are met.
  • Work with Leads to develop world building and modeling processes, alignment decks, documentation and tutorials, and ensure that quality is maintained for environment art.
  • Receive, give, and apply feedback effectively while maintaining a constructive attitude.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • A positive force multiplier with a great team-player attitude. 
  • Willing to uphold the values of Cloud Chamber.

Skills, Experience and Qualifications:

  • One shipped 3D AAA title (FPS or third person) as a senior environment or level artist.
  • Bachelor’s Degree in Art, or equivalent work experience.
  • Superior eye for contrast, color, and detail. 
  • Proficiency in the creation of high-quality stylized environment assets.
  • Experience working within cross-discipline strike teams on collaborative assignments.
  • Self-motivated, excellent communication skills, and a great team-player attitude.
  • Experience creating and maintaining asset libraries, organized by theme and function.
  • Experience working with Unreal 5 and modular kit construction.
  • Experience with materials and shaders, knowing what is needed and where to use them for difficult visual targets is a plus.
  • A love for research, reference, and documenting your findings to share with the team.
  • Passion for working on your craft and mentoring more junior artists one on one or with tutorials and videos.
  • An interest in relevant adjacent disciplines such as architecture, urban design, interior design, photography, film, lighting, and drawing is beneficial.
  • Solid understanding of form, shape, structure, and silhouette as it relates to World building.
  • Solid understanding of architectural structure, special design, industrial design, and the details necessary for crafting the building blocks of believable environments.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. 

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

#LI-Hybrid

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About The Company

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.


Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. 

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

Novato, California, United States (Remote)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

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