Quality Assurance Technician (6 Month FTC)

1 Month ago • 1 Years + • Game Design

Job Summary

Job Description

Glowmade seeks a Quality Assurance Technician for a 6-month contract to contribute to the final stages of their new game's development. Responsibilities include identifying and logging bugs using a bug database, collaborating with other testers on multiplayer scenarios, and providing detailed feedback. The ideal candidate will have 1+ years of experience in video game QA, experience with multiplayer games, and a keen eye for detail. This role offers the chance to significantly impact the game and company culture. The position is based in Guildford, UK.
Must have:
  • 1+ years in video game QA
  • Multiplayer game experience
  • Meticulous attention to detail
  • Clear and concise bug reporting
Perks:
  • Competitive wages

Job Details

Description

Hello, We’re Glowmade!

We’re a small, exciting company and the goal of our games is to unlock people's imagination and help them express themselves in wonderful, fun ways. Right now we’re busy building a new multiplayer cooperative game with an ambitious creative wrapper around it. We can’t say too much, but if you can imagine Jim Henson’s Labyrinth mashed up with Wrestlemania, then you’ll be on the right track!


This is a chance to be a part of the final stretch of getting a game from a collection of ideas to a sleek finished project. Reporting to Michael Cole (QA Lead) You’ll take an important seat in ensuring that the fun of the game shines through, unimpaired by blemishes and polished to a sheen.

From day one we would like you to…

  • Get into the game and give it a discerning eye, identifying faults and feedback.
  • Team up with other testers to tackle multiplayer situations with combined scrutiny.
  • Report and log issues within our bug database, using clear language and instructions to describe the cause.

In six months you will be…

  • A knowledge base on elements of the game, able to answer questions and spot things out of place
  • Comfortable with the variety of platforms we work on, able to switch with no friction
  • Building up an understanding of the hurdles that a game has to jump to release to the public.

Requirements

The ideal candidate would have…

  • 1 + years' experience as in video game QA
  • Have experience with playing multiplayer games
  • A focus on detail and a confidence to point out even the smallest problems

A few more bits...

This is an opportunity for you to make a significant contribution not only to the game but to our team and the company. Everyone at Glowmade has a voice, and it’s important to us that you feel empowered and are given the time and space to use it.

We’re based in Guildford, UK. We offer competitive wages and we are an actively equal opportunities employer. If all of the above sounds exciting and you think you can fill this pivotal role, please get in touch. No agencies please!

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About The Company

We are in many ways a typical UK based games company. Our three founders all worked together at Lionhead, made some half decent stuff, got on well, shared stories, shared a dream - well you know the kind of thing. The key catalyst had been the combination of their core skillsets - code, design and art - the essence of games creation.

To this nucleus, we have gradually added people with complementary abilities such as character creation, UI, animation, systems coding, consumer insight, marketing and studio representation. Now, as a growing company, we have a team that has been lucky to work on some great games for some great companies, but we want to do more.

Any company’s culture will develop over time, especially when growing organically as we are right now. We have, however, from the very start wanted to have a vision with clear creative guidelines. These are, in no particular order, inclusivity, creativity, exploration, community and surprise. That is not to say we are all pink and fluffy. We like looking under rocks, scaring ourselves and generally challenging the expected. And we are working hard to bring these facets into everything we do with the belief that by doing so we will make the best games we possibly can. 

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