3D Technical Animator
Bloober Team
Job Summary
Bloober Team is a financially stable game development studio focused on creating unique horror-infused games. They foster an inclusive, collaborative, and remote-friendly environment. This role offers the chance to co-create and leave a mark on the gaming industry by working on exciting new projects. The studio values its passionate team and invests heavily in its projects.
Must Have
- Creating high quality rigging and skinning
- Character skinning with close attention to physical deformation
- Physics simulation on cloth, hair and other physics items
- Create and support tools that improve animation creation/editing workflows
- Bring innovation and resolution to technical problems and challenges throughout production
Good to Have
- Good understanding of anatomy and character movement
- Unreal Engine locomotion system setup (blueprints, anim. blueprints, control rigs blueprints etc.)
- Knowledge of current technology and trends in video games
Perks & Benefits
- Inclusive culture
- Remote-friendly options
- Solid foundation
- Passionate team
Job Description
Job description
Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.
Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.
Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.
What sets us apart?
- Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
- Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
- Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
- Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.
Currently we are looking for:
Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!
Within this role you will be responsible for:
- Creating high quality rigging and skinning,
- Character skinning with close attention to physical deformation,
- Physics simulation on cloth, hair and other physics items,
- Create and support tools that improve our animation creation/editing workflows,
- Bring innovation and resolution to technical problems and challenges throughout production - from content creation through to the game.
Job requirements
Feel free to apply if you have:
- Ability to create tools and write scripts to help improve the animation pipeline,
- Familiarity with Unreal Engine 5 art production pipelines,
- Experience with Maya and Motion Builder, specializing in rigging/skinning,
- Python Scripting Experience,
- Knowledge of facial rigs for games, television or film.
It would be also nice to have:
- Good understanding of anatomy and character movement,
- Unreal Engine locomotion system setup (blueprints, anim. blueprints, control rigs blueprints etc.),
- Knowledge of current technology and trends in video games.