3D Technical Animator

Bloober Team

Job Summary

Bloober Team is a financially stable game development studio focused on creating unique horror-infused games. They foster an inclusive, collaborative, and remote-friendly environment. This role offers the chance to co-create and leave a mark on the gaming industry by working on exciting new projects. The studio values its passionate team and invests heavily in its projects.

Must Have

  • Creating high quality rigging and skinning
  • Character skinning with close attention to physical deformation
  • Physics simulation on cloth, hair and other physics items
  • Create and support tools that improve animation creation/editing workflows
  • Bring innovation and resolution to technical problems and challenges throughout production

Good to Have

  • Good understanding of anatomy and character movement
  • Unreal Engine locomotion system setup (blueprints, anim. blueprints, control rigs blueprints etc.)
  • Knowledge of current technology and trends in video games

Perks & Benefits

  • Inclusive culture
  • Remote-friendly options
  • Solid foundation
  • Passionate team

Job Description

Job description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!

Within this role you will be responsible for:

  • Creating high quality rigging and skinning,
  • Character skinning with close attention to physical deformation,
  • Physics simulation on cloth, hair and other physics items,
  • Create and support tools that improve our animation creation/editing workflows,
  • Bring innovation and resolution to technical problems and challenges throughout production - from content creation through to the game.

Job requirements

Feel free to apply if you have:

  • Ability to create tools and write scripts to help improve the animation pipeline,
  • Familiarity with Unreal Engine 5 art production pipelines,
  • Experience with Maya and Motion Builder, specializing in rigging/skinning,
  • Python Scripting Experience,
  • Knowledge of facial rigs for games, television or film.

It would be also nice to have:

  • Good understanding of anatomy and character movement,
  • Unreal Engine locomotion system setup (blueprints, anim. blueprints, control rigs blueprints etc.),
  • Knowledge of current technology and trends in video games.

9 Skills Required For This Role

Rigging Anatomy Unity Unreal Game Texts Motion Builder Blueprints Python Maya

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