Animation Director

8 Months ago • 5 Years + • Animation

Job Summary

Job Description

As Animation Director at Techland, you'll guide the creative vision and direction of all animations, ensuring top quality and efficiency. Responsibilities include overseeing production processes for cinematics and gameplay animations, collaborating with other departments (Art, Game, Narrative), and managing and mentoring the animation team. You'll develop workflows, manage projects, provide constructive feedback, and ensure seamless integration of animation into the game. Experience leading animation teams in AAA game development is crucial, along with strong creative and technical problem-solving skills and excellent communication abilities.
Must have:
  • 5+ years AAA game animation leadership
  • Gameplay & cinematic animation expertise
  • Mocap direction experience (combat)
  • Animation software & pipeline knowledge
  • Team management & mentorship skills
  • Creative problem-solving abilities
Perks:
  • Private medical care
  • Life insurance
  • Pro-health campaigns
  • Gifts for occasions
  • Flexible working hours
  • No dress code
  • Dedicated HR support
  • Development budget
  • Training days
  • Career paths
  • Internal/external training
  • Language classes
  • Chillout zones
  • Equipped kitchen
  • Gym (Wrocław)
  • Free car park (Wrocław/Warsaw)

Job Details

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

Your daily tasks:

1. Guiding the creative vision and direction of animation

  • Define and uphold the highest quality standards for all animations, ensuring they meet the studio's excellence benchmarks.

  • Develop and implement efficiency standards that streamline the animation production process

  • Work closely with the technology team to maintain and enhance the competitive edge of our game animations, staying at the forefront of industry advancements.

  • Collaborate with Art, Game, and Narrative Directors to ensure a unified project vision and effectively resolve any direction-related challenges

2. Overseeing animation production processes

  • Create, refine, and optimize animation workflows, including cinematics, gameplay animations, and other visual elements to ensure seamless integration and high-quality output.

  • Actively support the animation process for ongoing titles through quality control and occasional hands-on involvement to meet project needs.

  • Assist in the planning and management of animation projects, including estimating timelines, planning work schedules, and accepting completed work.

3. Building and structuring Animation Team:

  • Develop clear career paths for team members to encourage long-term growth within the company

  • Conduct regular performance reviews to provide constructive feedback and support team development.

  • Mentor team members to enhance their skills and capabilities, fostering an environment of continuous learning and excellence.

  • Lead and manage the animation team, including leads and senior animators, to drive creative and technical achievements.

Qualifications

  • Broad experience in game animation leadership at the director, lead, or principal level (more than 5 years and at least one AAA title shipped).

  • In-depth knowledge, understanding and hands-on experience of gameplay and cinematic animation.

  • Wide knowledge of current games and trends with opinions about animation techniques and quality.

  • Strong knowledge of animation software, pipelines, and game development processes

  • Experience with directing mocap sessions of combat related movement

  • Creative and artistic talent with passion for animation.

  • Strong creative and technical problem-solving skills.

  • Good at communication and collaboration, capable of showing vision and standards to both technical and creative teams.

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.

  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.

  • A constant stream of company newsletters, PR & project updates so you will always be in the know.

  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.

  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

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About The Company

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

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