Associate Software Engineer (Temporary)

Warner Bros - NetherRealm Studios

Job Summary

NetherRealm Studios, a division of WB Games Inc., is seeking an Associate Software Engineer for a 9-month temporary position. This role involves working with the award-winning technology team behind Mortal Kombat and Injustice franchises to build cutting-edge technology and power the development of next-generation console games. The engineer will contribute to the studio's KoreTech team, focusing on state-of-the-art tools technology and general engineering systems in a collaborative environment.

Must Have

  • Design, author, maintain and refactor code that meet all design, technical and schedule requirements.
  • Collaborate with Senior Engineers, Leads, and other engineers to complete feature requests and fix bugs.
  • Author, review, and provide feedback on technical and end-user documentation of tools and features.
  • Collaborate with technical leadership and other engineers to help establish overall technical design and architecture.
  • Work closely with the production staff in building and maintaining realistic schedules and identifying dependencies.
  • Proficient in C++.
  • Highly motivated to build easy-to-use, robust tools.
  • Ability to collaborate with engineers and content creators to develop robust, maintainable, cutting-edge tools technology.
  • Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills.
  • Ability to thrive in a team development environment.

Good to Have

  • Experience working with the Unreal Engine/Editor.
  • Experience developing engine tools for 3D games for a console.
  • Experience working with artists and collecting requirements.
  • Familiarity with the workings of 3D design tools (level editors, modeling tools, etc).
  • Working knowledge of 3D math.

Perks & Benefits

  • Health insurance coverage
  • Employee wellness program
  • Life and disability insurance
  • Retirement savings plan
  • Paid holidays
  • Sick time
  • Vacation

Job Description

Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Games family. With over 20 years of creation under our belts, NetherRealm’s mission remains the same: to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. Our team is comprised of dedicated professionals with years of experience who are at the forefront of the gaming industry. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio’s arcade room.

NetherRealm Studios, a division of WB Games Inc. seeks an Associate Software Engineer to work closely with the award-winning technology team behind the Mortal Kombat and Injustice franchises building cutting-edge technology and powering the development of NetherRealm's next generation of console games. As a member of our studio's KoreTech team you will work closely to develop state-of-the-art tools technology. As part of our studio's highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of both tools specific and general engineering systems. Opportunities for involvement in the creative process will also present themselves regularly throughout the course of each project.

*This position is a 9 month temporary position, with at least 20 of the workings hours required to be onsite at the studio.

JOB RESPONSIBILITIES

  • Design, author, maintain and refactor code that meet all design, technical and schedule requirements.
  • Collaborate with Senior Engineers, Leads, and other engineers to complete feature requests and fix bugs.
  • Author, review, and provide feedback on technical and end-user documentation of tools and features.
  • Collaborate with technical leadership and other engineers to help establish overall technical design and architecture.
  • Work closely with the production staff in building and maintaining realistic schedules and identifying dependencies.

JOB REQUIREMENTS

  • Proficient in C++.
  • Highly motivated to build easy-to-use, robust tools.
  • Ability to collaborate with engineers and content creators to develop robust, maintainable, cutting-edge tools technology.
  • Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills.
  • Ability to thrive in a team development environment.
  • Experience working with the Unreal Engine/Editor (preferred).
  • Experience developing engine tools for 3D games for a console (preferred).
  • Experience working with artists and collecting requirements (preferred).
  • Familiarity with the workings of 3D design tools (level editors, modeling tools, etc) (preferred).
  • Working knowledge of 3D math (preferred).

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

If you’re a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.

In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery’s total compensation package for employees. Pay Range: $50,960.00 - $94,640.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation.

7 Skills Required For This Role

Problem Solving Cpp Unreal Talent Acquisition Game Texts Mean 3d Math