We are looking for a C++ Game Engine Engineer to join our team working on porting and remastering games. This role involves contributions to UI, gameplay systems, input adaptation, and performance optimization. You will work across PC and console platforms, integrating support for new hardware and refining platform-specific features. You will also support the design and implementation of engine subsystems, ensuring performance, scalability, and code quality.
1+ years of professional experience writing production-level C++ code
Experience working with large, existing codebases
Prior experience in game development
Understanding of UI development and willingness to focus on it
Strong communication skills and a collaborative mindset
Good command of English (spoken and written)
Experience with UI development for games
Experience with performance optimization (CPU/memory)
Experience working with console platforms (Xbox, PlayStation, Nintendo Switch)
Familiarity with Jenkins, Git, Perforce, or SVN
Experience with scripting languages such as Lua or Python
Background in working with custom game engines and proprietary UI frameworks
Participate in porting and remastering existing games to new platforms
Work on gameplay, UI, input systems, and optimization
Develop and refine platform-specific features for PC and console
Contribute to the architectural design and implementation of engine subsystems
Ensure clean, maintainable, and high-performance code