Senior Technical Artist

1 Month ago • 5 Years + • Technical Art

Job Summary

Job Description

We are building a competitive AAA, combat-focused action title and are seeking a skilled and proactive Technical Artist to help establish the technical foundation for visuals, performance, and scalability. The role involves developing and optimizing materials and shaders, configuring physical materials, managing texture groups, virtual textures, and streaming setups, setting up mesh LODs and Nanite configurations, establishing lighting, color grading, and atmospherics, configuring cameras, post-processing, and visual effects, working on landscape systems, decals, and terrain visuals, managing instance culling, occlusion culling, and level streaming, and documenting processes and creating reusable, scalable visual pipelines. The company offers competitive financial rewards, challenging projects with top global game dev publishers, private medical care, paid time off, a culture of diversity and inclusion, and a community of passionate gamers.
Must have:
  • 5+ years of experience as Technical Artist
  • Strong understanding of asset workflows
  • Strong understanding of rendering pipelines
  • Strong understanding of performance optimization
  • Excellent communication skills
  • Proactive mindset
  • Ability to estimate tasks
  • Ability to identify blockers
  • Ability to collaborate with tech leads and production
Good to have:
  • Experience with engines other than Unreal and Unity
  • Experience with HLSL and Python scripting
  • Solid grasp of low-level rendering principles
  • Solid grasp of graphics systems
Perks:
  • Competitive financial reward
  • Challenges to raise your experience score
  • Private medical care
  • Paid time off
  • Culture of diversity and inclusion
  • Community of people who share passion for games

Job Details

We’re building a competitive AAA, combat-focused action title. Our team is seeking a skilled and proactive Technical Artist to help establish the technical foundation for visuals, performance, and scalability. 

Superpowers you have:

  • 5+ years of experience as a Technical Artist in large projects.  
  • Some experience with engines other than Unreal and Unity 
  • Strong understanding of asset workflows, rendering pipelines, and performance optimization 
  • Excellent communication skills with a proactive mindset 
  • Ability to estimate tasks, identify blockers, and collaborate with tech leads and production 

You’re a rockstar if you have:

  • Experience with HLSL and Python scripting 
  • A solid grasp of low-level rendering principles and graphics systems  

Becoming part of Room 8 Group, you will:

  • Developing and optimizing materials and shaders 
  • Configuring physical materials 
  • Managing texture groups, virtual textures, and streaming setups 
  • Setting up mesh LODs and Nanite configurations 
  • Establishing lighting, color grading, and atmospherics 
  • Configuring cameras, post-processing, and visual effects 
  • Working on landscape systems, decals, and terrain visuals 
  • Managing instance culling, occlusion culling, and level streaming 
  • Documenting processes and creating reusable, scalable visual pipelines 

Join the team of inspiring game dev professionals, and get even more:

  • Competitive financial reward (yes, we are fair enough); 
  • Challenges to raise your XPs score working on the projects of the top global game dev publishers; 
  • Private medical care, paid time off; 
  • A culture of diversity and inclusion to unite the most outstanding talents; 
  • Community of people who understand and share your passion for games. 

Together we will bring games to the next level. Exactly with you. 

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