Campaign Designer

5 Months ago • 3 Years +
Design

Job Description

Icefall Interactive is seeking an experienced Campaign Designer to contribute to the development and execution of campaign gameplay for a Space Combat game. The responsibilities include conceiving, prototyping, implementing and iterating on campaign content, such as play space layout, narrative delivery, and scripted sequences. This role involves collaborating with artists and audio designers and requires assessing requirements and providing updates to ensure the team's success. The designer will also be expected to communicate their design vision to various disciplines. The ideal candidate will contribute to building high-quality gameplay experiences.
Good To Have:
  • Experience developing or playing games featuring procedurally generated content.
  • An innovator's heart, keen to create brand new things.
  • A love of building high-quality, rich gameplay experiences.
  • Experience playing modern and classic space combat games.
  • Demonstrated passion for entertainment products/media.
  • Knowledge of narrative and cinematic storytelling theory.
  • Experience in the production stage of a large-scale shipped project.
Must Have:
  • 3 years of game development experience with campaign design.
  • Shipped at least one product.
  • Self-direction and thrive in a dynamic and technical environment.
  • Strong interdisciplinary collaboration skills, verbal and written.
  • Experience with scripting languages and tools.

Add these skills to join the top 1% applicants for this job

storytelling
level-design

Campaign Designer

NELSON, BC, CANADA / DESIGN / CONTRACT

Icefall Interactive is looking for an experienced Campaign Designer to join our growing studio.  We have an exciting project and are looking for a key hire to lend a hand in the development and execution of the campaign gameplay on a Space Combat game. 
Do you want to build compelling game experiences having designed, prototyped, and delivered high-profile gameplay systems, features, or tools? Do you love working with a team of talented designers, artists, and programmers to create ambitious in-game content?  If so, this role could be for you!

Responsibilities

  • Conceive, prototype, implement and iterate on campaign content such as play space layout, narrative delivery, scripted sequences, tutorial/help systems, and game tuning
  • Request and prioritize features for the campaign team ranging from the individual scripting functions to large scale features like save game or UI flow
  • Collaborate with artists and audio designers on ways to communicate and enhance the aesthetic implementation of the content you work with
  • Work with producers and team leadership to assess requirements and provide effort estimates and updates to help ensure the team reaches its goals successfully
  • Communicate intention, vision, and design to a wide range of other disciplines

Requirements

  • A minimum of 3 years in game development, with at least 2 years of Campaign or Level Design experience
  • Shipped at least one product
  • Self-direction and a proven ability to thrive in a highly dynamic and technical environment
  • Strong interdisciplinary collaboration skills, including verbal and written skills
  • Experience with and understanding of scripting languages and tools

Pluses

  • Experience developing or playing games featuring procedurally generated content
  • An innovators heart, keen to create brand new things that haven’t been done before
  • A love of building high quality, rich gameplay experiences
  • Experience playing modern and classic space combat games such as TIE Fighter, House of the Dying Sun
  • Demonstrated passion for entertainment products/media (i.e. comics, movies, novels, etc.)
  • Knowledge of narrative and cinematic storytelling theory
  • Experience in the production stage of a large scale shipped project

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