The Vehicle Artist will be responsible for creating fully functional vehicles with interactive and navigable interiors, adhering to strict metrics and standards. This includes modeling, texturing, PBR material creation, and incorporating manufacturer design cues. The role involves collaborating with concept artists, art directors, technical artists, and partner studios to maintain visual style and achieve game design goals. The artist will also be expected to create animation-ready solutions for physics-driven elements and fully animated parts for ship elements. A strong understanding of modeling, texturing, and animation is essential, along with a passion for pushing asset fidelity and production techniques.
Good To Have:- Experience with Unity
- Experience with Virtual Reality
- Experience using ZBrush or Mudbox
- Strong verbal and written communication skills
- Avid gamer
- Love of Sci-Fi
- Experience in vehicle or industrial design
Must Have:- Excellent sense of form, mass, and volume
- Hard surface modeling experience
- Strong knowledge of 3DS Max or Maya
- Strong knowledge of Photoshop and texture creation
- Experience applying PBR shaders
- Eye for detail while maintaining efficient model making
- Working knowledge of rigging and animating hard surface models
- Passion for pushing art asset fidelity and production techniques