Vehicle Artist

Ice fall interactive

Job Summary

The Vehicle Artist will be responsible for creating fully functional vehicles with interactive and navigable interiors, adhering to strict metrics and standards. This includes modeling, texturing, PBR material creation, and incorporating manufacturer design cues. The role involves collaborating with concept artists, art directors, technical artists, and partner studios to maintain visual style and achieve game design goals. The artist will also be expected to create animation-ready solutions for physics-driven elements and fully animated parts for ship elements. A strong understanding of modeling, texturing, and animation is essential, along with a passion for pushing asset fidelity and production techniques.

Must Have

  • Excellent sense of form, mass, and volume
  • Hard surface modeling experience
  • Strong knowledge of 3DS Max or Maya
  • Strong knowledge of Photoshop and texture creation
  • Experience applying PBR shaders
  • Eye for detail while maintaining efficient model making
  • Working knowledge of rigging and animating hard surface models
  • Passion for pushing art asset fidelity and production techniques

Good to Have

  • Experience with Unity
  • Experience with Virtual Reality
  • Experience using ZBrush or Mudbox
  • Strong verbal and written communication skills
  • Avid gamer
  • Love of Sci-Fi
  • Experience in vehicle or industrial design

Job Description

Vehicle Artist

NELSON, BC / ART / CONTRACT

Icefall Interactive is looking for a passionate Vehicle artist to join our team!

Responsibilities

  • Working from concept models and images to create fully functional vehicles with interactive and navigable interiors while maintaining a strict adherence to metrics and standards
  • As part of a team, maintain a high standard of modelling, texturing, PBR material creation and manufacturer design cues to provide consistent and high quality assets
  • Work with technical artists to deliver ‘animation’ ready solutions for physics driven elements such as landing gear or wheels while also delivering fully animated parts for all other ship elements such as doors, canopies, ramps, seats, transformations, etc
  • Work in collaboration with the Concept Artists and Art Directors to maintain visual style and quality to deliver a cohesive visual experience
  • Collaborate with designers, technical artists, and partner studios to achieve game design goals while at the same time maintaining file naming and directory structure requirements

Requirements

  • Excellent sense of form, mass and volume and a keen eye for industrial design
  • Hard surface modeling experience
  • Strong working knowledge of 3DS Max or Maya
  • Strong working knowledge of Photoshop and texture creation for use in PBR shaders
  • Experience applying PBR shaders
  • An eye for detail while maintaining efficient model making
  • Working knowledge of rigging and animating hard surface models
  • Passion for pushing the state of the art in asset fidelity and production techniques
  • A High degree of self-motivation and initiative
  • International travel may be required as part of this role

Pluses

  • Experience with Unity
  • Experience with Virtual Reality
  • Experience using ZBrush or Mudbox for organic shapes
  • Strong verbal and written communication skills
  • An avid gamer
  • A love of Sci-Fi
  • Experience in vehicle or industrial design

10 Skills Required For This Role

Communication 3ds Max Rigging Unity Texturing Material Creation Mudbox Photoshop Zbrush Maya

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