Lead Audio Designer

5 Months ago • All levels
Design

Job Description

The Lead Audio Designer will be the first audio hire for a space combat game and will work with the team to establish the audio vision. Responsibilities include managing the audio team, ensuring the project vision is met, hands-on content creation and implementation, working with audio programmers, submitting final audio files on time, and performing quality control. The role requires strong communication skills, creative and technical thinking, and the ability to work well in a team. The ideal candidate will inspire and support team members, and accept personal responsibility for the project deliverables. The project has recently started, and the Lead Audio Designer will play a crucial role in delivering a fantastic finished project.
Good To Have:
  • 4+ years of gameplay development experience.
  • Familiarity with Virtual Reality and spatial audio.
  • Multiple shipped products, preferably science fiction based.
  • Interest in science fiction settings and stories.
  • Passion for entertainment products/media.
Must Have:
  • Experience with at least three large-scale, cross-platform titles.
  • Shipped a game as an Audio Lead.
  • Strong sound design and implementation skills.
  • Experience handling speech end-to-end in a video game project.
  • Experience using Fmod.
  • Comfortable with modern audio gear and software.
  • Solid knowledge of Unity.
  • Strong communication skills.

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Lead Audio Designer

NELSON BC, CANADA / AUDIO / CONTRACT

Icefall Interactive is looking for a creative and talented Lead to join our team. We are deeply passionate about audio, from sound effects, to speech, to music, and we know how such a small piece of the overall effort can have such a dramatic impact on the ability for our games to stir your soul.
The role we are seeking to fill is a lead position on a space combat game. This project has recently started, and you will be the first audio hire for the project. You will work with the other project and studio leadership to establish the audio vision, build the team, and deliver a fantastic finished project.

Responsibilities

  • Establish and communicate the audio vision, in conjunction with the Game Director
  • Manage the day-to-day operation of the project’s audio team
  • Ensure that the vision for the project is being met
  • Be hands-on and involved with audio feature design, content creation, and implementation
  • Work with audio programmers to realize the audio features needed for the project
  • Submit final audio files on or before required deadlines
  • Do quality control review for the project’s audio (pre-CQC) on all applicable platforms
  • Inspire and support team members, and accept personal responsibility for the project deliverables
  • Monitor deliverable progress, manage assigned scope and requested changes, meet commitments, follow up, and be on time

Requirements

  • Worked on at least three large scale, cross platform titles
  • Shipped a game project from start to finish as an Audio Lead or equivalent
  • Strong sound design and implementation skills
  • Experience handling speech end-to-end on a video game project, including everything from ensuring all writing is taking place, working with a database to track files, attending and directing English VO sessions, plus working with external localization parties on submitting content for translation and dealing with recorded assets in other languages
  • Experience using Fmod
  • Completely comfortable with modern audio gear, software, and recording techniques, with a high level of proficiency in at least one DAW
  • Solid knowledge of Unity
  • Strong communication skills
  • Good creative and technical thinker
  • Self-motivated
  • Work well as part of a team

Pluses

  • 4+ years of proven gameplay development
  • Familiarity with Virtual Reality and spatial audio
  • Multiple shipped products, preferably science fiction based or space combat based
  • Interest in science fiction settings and stories
  • Demonstrated passion for entertainment products / media (i.e. comics, movies, novels, etc.).

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