Character Artist

6 Months ago • 5 Years + • Character Art

Job Summary

Job Description

This contract Character Artist role at a leading Swedish game development studio involves creating character and prop assets for a sci-fi bloodsport, squad-based, free-to-play multiplayer shooter. Responsibilities include building low-poly and high-poly assets, UV mapping, and preparing assets for baking. The studio, comprised of Battlefield veterans, utilizes state-of-the-art technology. Candidates should have 5+ years of experience as a Character Artist, including contract work within AAA game production, and proficiency in Maya, ZBrush, Substance Painter, or similar software.
Must have:
  • 5+ years Character Artist experience
  • AAA game production experience
  • Proficient in Maya, ZBrush, Substance Painter
  • Low-poly & high-poly asset creation
  • UV mapping and baking
Perks:
  • Competitive hourly rate
  • Remote work opportunity
  • Excellent work-life balance

Job Details

About the Studio

Innovation, state-of-the-art tech, and endless talent lie at the heart of this Swedish game development studio. Based in Stockholm and comprised of industry veterans previously working on the Battlefield series, this company is currently working on a sci-fi bloodsport, squad-based, free-to-play multiplayer shooter soon to be released.

If you’re looking for a challenge that tests your technical and artistic skills or just want to work with one of the leading developers in Sweden, this is the right place to do so!

Responsibilities and Requirements

As a Contract Character Artist, you will create character and prop assets based on concept art delivered by our client’s Art team. You will need to build and organise both low-poly and high-poly versions of these assets according to the studio’s demands; these should have all relevant UVs and be ready for baking.

About You

  • Worked as a Character Artist for 5+ years
  • Prior experience as a contractor artist – familiarity with AAA game production and consistently hitting milestones and deadlines will be appreciated
  • Comprehensive knowledge of the 3D art pipeline
  • Skilled in Maya, ZBrush, and Substance Painter or similar programs
  • Passionate about making games in collaborative teams

Benefits and Perks

  • Competitive rate per hour – one of the best in the market
  • Excellent remote opportunity for a seasoned contract artist
  • Work and gain experience in one of Europe’s largest gaming hubs
  • Incredible work-life balance, second to none in Europe

About Us

At haptic™, we know that people-first recruitment is fundamental to our success. We work closely with talented candidates and innovative studios to offer the best opportunities and build the most promising teams.

Operating on the belief that a studio’s strength comes from the team they build to bring their ideas to life, we are committed to assembling the most talented, diverse game makers.

As part of this pledge, whenever you apply for a job with us, one of our specialist recruiters will support you through each stage. From introductions and interviews to accepting an offer and submitting your resignation, we’re always here to help.

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Sweden (On-Site)

Sweden (On-Site)

Sweden (On-Site)

United Kingdom (Hybrid)

United Kingdom (Hybrid)

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Dallas, Texas, United States (Remote)

Dallas, Texas, United States (Remote)

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