Client Engineer (Game Business Division)

2 Months ago • All levels • Game Engine

Job Summary

Job Description

The Client Engineer will be responsible for system development of games for consoles, PCs, and smartphones using Unreal Engine, Unity, etc. The role involves developing games using Unreal Engine 5 and Unreal Engine 4, and they are currently developing multiple titles. Responsibilities include developing games for consoles and smartphones, CI environment construction using Jenkins, managing the schedule and quality of team members, and client negotiation. They will work on titles like "ENDER LILIES" and "ENDER MAGNOLIA". The team is focused on in-house development of console games. The candidate should be interested in the latest trends, willing to acquire new technologies, and be able to take initiative.
Must have:
  • Experience in game development with Unreal Engine and Unity.
Good to have:
  • Experience in team member management and customer negotiation.
  • Lead programmer experience.
  • Knowledge and experience with various platforms.
  • Experience in CI environment construction.
  • Experience in game development on Nintendo Switch, Steam, PlayStation 4/5, or Xbox One/Series X|S.

Job Details

ポジション概要

Unreal Engine、Unity等を使用したコンシューマー、PC、スマートフォン向けゲームのシステム開発をお任せします。
自社タイトル「ENDER LILIES」「ENDER MAGNOLIA」など、今後コンシューマーゲームの自社開発に注力していくため、コンシューマーゲーム経験をお持ちのエンジニアは大歓迎です。

職務内容

ご経験やご意向に合わせて、以下の業務をお任せします。

  • Unreal Engineでのコンシューマー向けゲーム開発
  • Unityでのスマホ向けアプリ開発
  • Jenkinsを用いたCI環境構築
  • メンバーのスケジュール・クオリティ管理
  • クライアントとの折衝

主な開発実績

■自社パブリッシング
ENDER MAGNOLIA: Bloom in the Mist
(Nintendo Switch、Steam、PlayStation 4/5、Xbox Series X|S)
 開発環境:Unreal Engine 5
ENDER LILIES: Quietus of the Knights
(Nintendo Switch、Steam、PlayStation 4/5、Xbox Series X|S)
 開発環境:Unreal Engine 4 
リデンプションリーパーズ
(Nintendo Switch、Steam、PlayStation 4/5)
 開発環境:Unreal Engine 4

 現在も複数タイトル制作が進められており、Unreal Engine 4やUnreal Engine 5にて
 開発を行っています。

その他開発実績  
ELDEN RINGデジタルアートブック&サウンドトラックアプリ
 開発環境:Unity、C#
 アドベンチャーガイドアプリの開発

その他の開発実績

必須要件

  • Unreal Engine、Unityでのゲーム開発経験

推奨要件

  • チームメンバーのマネジメントや顧客折衝経験
  • リードプログラマ経験
  • 各種プラットホーム知識、経験
  • CI環境構築経験
  • Nintendo Swich、steam、PlayStation 4/5、Xbox One/Series X|S のいずれかでのゲーム開発経験

こんな方が活躍しています!

  • 各方面との連携、コミュニケーションを大切にされている方
  • 最新のトレンドに興味をお持ちで、技術取得に意欲のある方
  • 必要なことに自発的に取り組み、主体的に仕事を進められる方
  • 新しいことに挑戦したい方

組織体制

ゲーム事業本部は、現在103名が在籍しています。※2025年4月時点
【東京:62名/大阪:36名/北海道:5名】

選考プロセス

書類選考 → 一次面接 → 最終面接 → 内定
※面接回数は増減する可能性があります

ポジション関連記事

▼その他のおすすめ記事

Unreal EngineでUIを作る方法
TRACE_CPUPROFILER_EVENT_SCOPEによるお手軽C++プロファイリング![UE5.1]

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