Creature Technical Director - Expression of Interest

11 Months ago • 3-5 Years • Animation

Job Summary

Job Description

Maya rigger with experience in cloth, hair, and rigid body simulations for creature and vehicle assets.
Must have:
  • Maya Rigging
  • Creature Pipeline
  • Simulation Expertise
  • Corrective Sculpting
Good to have:
  • Houdini Expertise
  • Python Scripting
  • C++ Proficiency
  • Modeling Experience
Perks:
  • Full Benefits
  • Variable Pay

Job Details

Job Posting Title:

Creature Technical Director - Expression of Interest

Req ID:

10053317

Job Description:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary
 

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

The Creature Technical Director is responsible for rigging and enveloping hero to background creature, vehicles, and props in Maya. They are able to wrangle rigging and creature pipeline issues proficiently under the direction and support of their supervisors; and have the ability to run flesh-surface, hair, rigid sim, crowd, and/or cloth simulations.
 

What You'll Do

  • Provide rigging and enveloping in Maya for various vehicles, characters, and creatures
  • Run cloth, hair, rigid body, crowd, or muscle simulations
  • Troubleshoot creature pipeline issues for artists in other disciplines
  • Script utilities/tools/plug-ins in Maya and/or Houdini
  • Participate in reviews, dailies, and department meetings as required
  • Mentor entry level artists
  • Special projects as necessary
     

What We're Looking For

  • At least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education
  • Experience as Maya rigger for assets in digital animation, visual effects, games, commercials
  • Experience running simulation shotwork
  • Experience in corrective sculpting
  • Knowledge of anatomy and enveloping
  • Positive attitude and team player
  • Good communication skills
  • Proficiency with Linux
  • Expertise with Maya and Houdini
  • Experience with python scripting
  • Nice to have:
    • C++
    • Basic proficiency in another discipline - modeling, texture, TD, animation

JoinILM

The hiring range for this position in Vancouver is C$96,800 to C$123,900 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Job Posting Segment:

ILM Vancouver

Job Posting Primary Business:

ILM Vancouver

Primary Job Posting Category:

Character Simulations, Rigging

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Vancouver, BC, Canada

Alternate City, State, Region, Postal Code:

Date Posted:

2023-12-08

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