1. Responsible for the design of patterns for in-game furniture/houses and exquisite small decorative items;
2. Collaborate with scene concept artists to achieve the overall visual effect of furniture/houses.
1. Graduated from fine arts, visual communication or graphic design major, with solid professional foundation, and high sensitivity to patterns, graphics and color composition;
2. Excellent aesthetic and design abilities, capable of handling different design styles;
3. Good communication and comprehension skills, able to clearly express design concepts, have unique insights, and pursue high design quality;
4. Liking ACG culture is a plus, relevant work experience is a plus.