Engine Programmer Internship

5 Days ago • Upto 1 Years • Game Engine • Graphics Engineer

Job Summary

Job Description

Larian Studios seeks an Engine Programming Intern to contribute to their next-generation RPGs. Responsibilities include maintaining, porting, and extending their proprietary engine across multiple platforms, debugging and optimizing code, and working on various engine features (streaming, animation, threading, memory, IO, physics). The ideal candidate possesses strong C++ skills, experience with graphics APIs (DirectX/Vulkan), profiling tools, and multithreading. A passion for game development and excellent English communication skills are essential.
Must have:
  • Strong C++ skills
  • Experience with DirectX/Vulkan
  • Multithreading expertise
  • Maintain, port, extend engine
  • Debug and optimize code
  • Professional English
Good to have:
  • Knowledge of modern game production
  • Experience with a wide range of CPU and GPU profiling tools
Perks:
  • International team
  • Collaborative environment
  • Experienced management
  • Inclusive environment
  • Company activities

Job Details

(Version française ci-dessous)

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programming Intern to join the team and help us in crafting the high caliber games our fans have come to expect.

Responsibilities

• You are responsible to help to maintain, port and extend our proprietary engine on multiple platforms
• Debug and optimize code to hit quality and performance targets
• Show a strong passion for low level coding and a big interest in performance analysis
• You will extend and maintain a wide array of features in our engine. Ranging from our streaming-, animation-, threading-, memory-, IO-, physics-, systems.
• Complete all tasks in a timely manner and to a consistent high quality standard 
• Document code features
• Show strong passion for making the highest quality state of the art games 
• The safeguarding of the company’s assets including source code, art work, tools, technical know-how

Requirements

• Strong C++ skills
A professional level of written and spoken English*
• Passion for making and playing great games
• Experience with graphics APIs like DirectX or Vulkan
• Experience with a wide range of CPU and GPU profiling tools
• Multi threading should be second nature 

Bonus

Knowledge of modern game production process


What We Offer

• An international team of over 400 employees spread across 6 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
• An open, collaborative environment where ideas are welcome and encouraged
• A managerial team consisting of highly experienced game developers at the top of their fields
• Sharing hobbies and passions with likeminded colleagues
• Inclusive environment with many activities organized by the studios or the employees
• Commitment to making the best game possible for the fans, including listening to community feedback

* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
------------------------------------------

Programmeur(se) moteur stagiaire

Chez Larian Studios, comme en témoignent les multiples prix que nous avons obtenus, nous avons prouvé que nous nous engageons à fournir des jeux de rôle de haute qualité. Alors que nous passons à de nouveaux projets, le studio derrière Baldur’s Gate 3 et Divinity: Original Sin 2 est à la recherche d’un stagiaire en programmation d’engin qui rejoindra l’équipe et nous aidera à créer les jeux de haut niveau auxquels les enthousiastes s’attendent aujourd’hui de notre part.

Responsabilités

• Aider à maintenir, porter et prolonger notre moteur exclusif sur de multiples plateformes
• Déboguer et optimiser le code en vue d’atteindre les cibles en matière de qualité et de performance
• Une forte passion pour le codage bas niveau et un grand intérêt pour l’analyse de la performance
• Procéder au prolongement et à l’entretien d’un large éventail de fonctionnalités au sein de notre moteur. Dans le cadre de nos systèmes de diffusion en continu, d’animation, d’enfilage, de mémoire, d’ES et de fonctionnalités liées à la physique.
• Effectuer toutes les tâches dans les délais et selon une norme de qualité constante 
• Documenter les caractéristiques des codes
• Faire preuve d’une forte passion pour la création de jeux de très grande qualité à la fine pointe de la technologie 
• Protéger les actifs de l’entreprise, y compris le code source, le visuel, les outils et l’expertise technique

Exigences

• Fortes compétences en C++
• Niveau d'anglais écrit/oral de niveau professionnel*
• Une passion pour créer et jouer à de grands jeux
• Expérience avec les API graphiques comme DirectX et Vulkan
• Expérience avec un large éventail d’outils de profilage d’unités centrales et de processeurs graphiques
• Connaissance experte du traitement multifilière 


Atouts

Connaissance du processus de production des jeux modernes

Nous Offrons

• Une équipe internationale de plus de 400 employés répartis sur six studios dans le monde entier, chacun avec ses propres caractéristiques uniques et qui conserve l’atmosphère d’un petit studio 
• Un environnement ouvert et collaboratif où les idées sont bienvenues et encouragées
• Une équipe de direction composée de développeurs de jeux très expérimentés, chefs de file dans leur domaine
• Le partage de passe-temps et de passions avec des collègues ayant les mêmes idées
• Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés
• Un engagement visant à créer le meilleur jeu possible pour les fans, notamment être à l’écoute des commentaires de la communauté

* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Barcelona, Catalonia, Spain (On-Site)

Barcelona, Catalonia, Spain (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Guildford, England, United Kingdom (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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