Environment Art Lead

1 Minute ago • All levels • Environment Art • $129,000 PA - $162,000 PA

Job Summary

Job Description

This role seeks an experienced Environment Art Lead to spearhead the Palette Team, setting inspirational standards for environment assets within the Destiny IP. The lead will create striking and performant set pieces, develop versatile modular libraries, build high-quality shader sets, and mentor a team committed to craft excellence. Responsibilities include directing high-quality asset content, from modular architecture and props to natural elements, while providing mentorship, planning, oversight, and direction to the team.
Must have:
  • Establish high standards for environment assets, shaders, and modular kits.
  • Mentor, train, and direct team members to achieve goals.
  • Collaborate with internal and external teams for content.
  • Work with Art Direction to maintain visual quality.
  • Uphold aesthetic and technical quality standards.
  • Define, optimize, and enhance art pipeline.
  • Estimate project deliverables with Production and Art Management.
  • Promote a positive and collaborative culture.
  • Identify, mitigate, and escalate risks.
  • Set and adhere to team scope and capacity.
  • Participate in and guide reviews and critiques.
Perks:
  • Competitive salaries
  • Discretionary bonus opportunities
  • Comprehensive healthcare coverage
  • Generous 401(k) matching
  • Flexible time off policies
  • Paid parental leave
  • Social clubs

Job Details

Overview

Spearhead our Palette Team, responsible for setting and surpassing the inspirational standard for environment assets within the Destiny IP. If your passion is to create striking and performant set pieces, develop versatile modular libraries, build high quality shader sets, and mentor a team committed to craft excellence, then this is the role for you.

As an Environment Art Lead of the Palette Team, craft contributions and team guidance are at the core. You will be responsible for creating and directing high-quality asset content ranging from modular architecture and props to natural assets like rocks, trees, and foliage. You will lead your team on execution of such content, providing mentorship, planning, oversight, and direction.

RESPONSIBILITIES

  • Establish a high bar for your team with the creation and delivery of high-quality environment assets, shaders, and modular kits
  • Provide mentorship, training, and direction to team members to achieve and surpass goals
  • Work with both internal and external studio team members for content creation and delivery
  • Collaborate with Art Direction to set and maintain visual quality goals for all team-delivered content
  • Uphold standards for aesthetic and technical quality
  • Define, optimize, and enhance an effective art pipeline while identifying workflow improvements
  • Work with Production and Art Management to estimate project deliverables, ensuring they meet the defined objectives, quality bar, and schedule
  • Promote a culture of positivity and collaborative innovation
  • Identify, mitigate, and escalate risks in your area
  • Work responsibly to set and adhere to the scope and capacity of your team
  • Participate in and guide regular reviews and critique processes

REQUIRED SKILLS

  • Proven experience as a team lead in large scale game development
  • Exceptional written and oral communication skills
  • Ability to autonomously create innovative environment art content aligned to Destiny’s visual pillars
  • Deep understanding of how to build for modularity, versatility, and efficiency
  • Thorough understanding of light, value, composition, color, staging, and detail in environmental design
  • Advanced understanding of shader development
  • Advanced understanding of the core principals of 3D Environment Art content creation
  • Outstanding ability to drive creative visual and technical solutions
  • Be task driven, self-motivated, and proactive
  • Experience solving technical challenges of working with occlusion, terrain, and modular assets
  • Expertise in standard industry software (Photoshop, Maya, Max, Substance, etc.)
  • Enthusiasm for playtesting, giving feedback, and receiving feedback

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About The Company

Bungie is an equal opportunity employer. Applicants and employees are evaluated without regard to race, religion, color, national origin, sex, age, marital status, sexual orientation, gender expression and identity, genetic information, military or veteran status, mental or physical disability or other protected status unrelated to the performance of the work involved. As an equal opportunity employer, Bungie, Inc. values the diversity of our work force and the knowledge of our personnel.

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Bellevue, Washington, United States (Remote)

Bellevue, Washington, United States (Remote)

Bellevue, Washington, United States (Remote)

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