Environment Artist (Intermediate/Senior)

11 Months ago • All levels

Job Summary

Job Description

Environment Artist needed for AAA game development with expertise in Unreal Engine 5, modeling, texturing and UV mapping.
Must have:
  • Unreal Engine 5
  • High-Quality Models
  • Texture Mapping
  • UV Mapping
Good to have:
  • Unreal Engine 5 Lighting
  • Concept-Based Composition
  • Competitive TPS/FPS
  • Baked Lighting Workflow
Perks:
  • Global Remote Team
  • 25 Days Holiday

Job Details

At Omeda Studios, we are a remote-first game development company passionately working on our debut title, Predecessor - our Action MOBA for PC and Consoles that is currently in Early Access. We are looking for skilled professionals eager to contribute their talents in creating and delivering engaging content for a game designed to entertain players for years. Join our expanding team and be part of this thrilling journey!

As a community-driven studio, our core mission is to develop games that resonate with our players. We firmly believe that incorporating community feedback is essential to crafting immersive gaming experiences that players simply won't want to pause.


Following the successful closure of a $20 million Series A funding round, Omeda Studios boasts a dynamic blend of seasoned industry professionals and talented community members. Together, we are committed to shaping and realising our vision, as well as tackling the exciting challenges that lie ahead.

And this is where you come in! As an experienced Environment Artist at Omeda Studios, you will be responsible for designing and implementing AAA-quality environments in Unreal Engine 5 while keeping level design and performance needs in check. 

In This Role, You Will:

  • Create high-quality organic and hard surface models and texture maps based on briefs and references, interpreting abstract ideas effectively
  • Present your work using a turntable-style environment with appropriate lighting for progress reviews and approval, including scale references
  • Maintain consistent Texel density and budgeted Polycount throughout scenes
  • Optimize topology and implement best practices for a non-Nanite workflow in Unreal Engine 5
  • Implement baked lighting workflows to ensure optimal performance and visual quality
  • Arrange scenery elements and props to enhance the game's storytelling
  • Optimize LODs and HLODs for different platforms (PC and console)
  • Communicate and collaborate effectively with other artists, designers, and programmers
  • Work closely with Design and Art Directors to ensure geometry and textures function correctly, addressing any necessary mesh fixes

What We're Looking For:

  • A strong portfolio showcasing diverse AAA-quality environments as an Environment Artist
  • Proficiency in creating high-quality models, texture maps, and UV mapping
  • Strong understanding of form, color, texture, and light
  • Understanding of architecture, city spaces, and landscapes to inform the environment design
  • Excellent communication and collaboration skills

Nice to Have:

  • Strong knowledge of lighting in Unreal Engine 5, optimizing post-processes to achieve the desired final result
  • Ability to create concept-based compositions of assets within a level
  • Previous experience working on competitive TPS/FPS games

Benefits:

  • 🌍 Global, remote team 
  • 🏝️ 25 days of holiday 
  • 📈 EMI Stock Options 
  • ❤️‍🩹 Healthcare 
  • ... and more to come!

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