Environment Artist

9 Months ago • 3 Years +

Job Summary

Job Description

Environment Artist with 3+ years experience creating game environments, skilled in Unreal Engine, Maya/Blender, Substance Painter, Zbrush, and modular workflow.
Must have:
  • Unreal Engine
  • Maya/Blender
  • Substance Painter
  • Zbrush
Good to have:
  • Substance Designer
  • Cinematic Lighting
  • Tiling Materials
  • Modular Workflow
Perks:
  • Flexible Hours
  • Medical Benefits

Job Details

At Teravision Games, we have a very talent-focused and value-driven culture. We are looking to provide the world a window into that culture and contribute in some way to making our industry more inclusive while ultimately creating the most healthy and happy environment for talent. 


You'll work with the Art Director, Designers, and Engineers in order to create and assemble high-quality believable assets and environments with a great understanding of optimization and performance.


Profile Match:


  • Keen observation skills, resulting in high-quality models and textures within a physically-based rendering (PBR) workflow.
  • Strong ability in creation and engine integration of assets following both the project's vision and technical demands.
  • Skilled in asset and level optimization for performance, while still maintaining quality.
  • Advanced skills in both architectural and organic environments within a modular workflow.
  • A passion for providing true immersion to the player by guiding mechanics through the environmental scenes.
  • Strong attention to detail, shape, scale, and volumes as well as great concept art reading and interpretation.
  • Familiar with tiling texture workflows and material implementation systems.
  • Ability to work closely with Designers using visual prototypes providing functional gray mesh.
  • Strong communication ability within a multidisciplinary team.
  • Well-organized and highly optimized workflow to match the production schedule
  • Ability to move in a range from stylized and realistic projects.


Skills & Requirements:


    • 3 or more years creating environments for game development.
    • Strong understanding of next-gen game engine limitations and optimization pipelines.
    • Strong understanding of modular workflow, materials and environments in Unreal Engine.
    • Strong skills in Unreal Engine, Maya-Blender, Substance Painter, and Zbrush.
    • Strong ability to adapt to different art styles.
    • Excellent art foundation, composition, and color implementation.
    • Your reel or portfolio must show detailed environments and scenes


    Nice-to-Haves:


    • Knowledge of Substance Designer and tiling material production.
    • Knowledge of cinematic lighting theory and uses.
    • Open to find and research solutions that are both technically and artistically demanding


    Benefits (*Some benefits vary by location)


    •  Flexible working hours.
    • 15 paid vacation days.
    • Medical and dental benefits.
    • Snack-bar.
    • Well-being programs.
    • Family-friendly working environment.
    • A no-crunch employer. We believe in maintaining a healthy work-life balance.


    Note :  TG headquarters are located in Bogotá, Colombia; nevertheless, you can work remotely, so you do not need to live in Bogota to apply.

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    About The Company

    Teravision Games is a leading Latin American video game development studio. It was founded in 2006 and its headquarters are located in Bogotá, Colombia with offices in the US, Canada and Spain. The studio has developed more than 80 mobile, web and PC games for companies like Disney, Nickelodeon, Namco and Atari, and is now focused exclusively on PC-console titles made with the Unreal Engine.


     

    (Hybrid)

    Bogotá, Bogota, Colombia (Hybrid)

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