Senior Environment Artist (Hybrid/Remote)

9 Months ago • 4 Years +

Job Summary

Job Description

Senior Environment Artist with 4+ years experience in game industry. Must have 3ds Max, Maya, Substance Painter, Zbrush expertise.
Must have:
  • Environment Art
  • 3ds Max
  • Maya
  • Substance Painter
Good to have:
  • Substance Designer
  • Zbrush
  • Photoshop
  • Blender
Perks:
  • Diverse Team
  • Innovation Edge

Job Details

Description

LiquidX is an application layer-focused venture studio dedicated to pioneering innovation in the digital realm. Our approach involves building 5–6 transformative companies through a dual strategy: independent innovation and collaborative entrepreneurship.

Our Building Blocks:

Independent Innovation: We take charge of the entire lifecycle, leading the conception, development, and realisation of ventures that align with our forward-thinking vision.

Collaborative Entrepreneurship: We partner with exceptional founders, actively taking on tech and product roles within the founding team. This collaborative approach enables us to harness diverse talents for unparalleled success.

Our Current Portfolio:

Pixelmon - Gaming-First IP Studio: Immerse yourself in the world of gaming with Pixelmon, our independent venture focusing on cutting-edge gaming-first intellectual properties.

Kasagi Labo - Anime Publishing and Licensing: Unleash the power of storytelling with Kasagi Labo, our collaborative venture that brings captivating anime content to a global audience.

Gvrn (“Govern”) - Web3 LegalTech Company: Navigate the intersection of law and technology with Gvrn, our pioneering legaltech venture in the Web3 landscape.

The Challenge

LiquidX is in search of an experienced and enthusiastic Environment Artist to join our team and create an outstanding world for our upcoming game.

The ideal candidate should have a keen eye for creating enticing and captivating landscapes that draw the player in and have an outstanding awareness of the world around you, While being knowledgeable about the most cutting-edge modelling, sculpting, and procedural techniques, as well as how to use them effectively to create stylized art.

What You Can Expect to Work On

  • Ability in understanding the overall scope of project, dependencies, and environment art pipeline
  • Modelling, sculpting, texturing, and assembling highly creative environment art assets, including natural environments and architecture.
  • Taking your high poly sculpts and source art and creating real-time environment art models and textures that are production ready.
  • Able to assess asset quality after being imported into the game and make changes if needed
  • Ability to quickly prototype and create block-out assets
  • high technical aptitude for managing assets to match memory, design, and performance
  • Strong technical capability in creating high quality environment that is within the technical constraint while maintaining the art style and direction

Requirements

  • Experience: 4 years of Environment Art experience in the gaming industry
  • Technical Skills : Familiar with 3ds Max, Maya, Substance Painter, Substance Designer, Zbrush, Photoshop, Blender
  • Knowledge of game engine with asset import & management, integration, optimization techniques, material, lighting, and baking
  • Problem-Solving: Analytical mind, Attention to detail and problem-solving aptitude
  • Independent : Ability to work independently and manage multiple projects simultaneously
  • Passionate about games : You love playing games, and enjoy watching them come to life.

Benefits

  • We Listen. Your voice, ideas, and suggestions matters to us, as we continuously evolving
  • Our People. You’ll be working with a diverse, multicultural, international, talented, fun, supportive, and innovative people and team. We are people you can be proud to work with
  • On The Edge of Innovation. Working on the latest technological, social and financial trends that is web3 and blockchain
  • Flat Organisation. our team is a community, we work together as a team from all levels in true decentralised spirit

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About The Company

In Southeast Asia (SEA), unicorn exits and tech company listings have proven to offer founders and investors unrealistic expectations, given the maturity of the market. This dilemma has left founders in a challenging position as they have to optimise for the outsized outcomes investors that follow Western narratives desire, while facing the reality of the consumer landscape.

At LiquidX, we aim to shift this narrative and demonstrate that it is possible to achieve large-scale outcomes by using a distinct approach to company building. Through a holding company (holdco) structure, we will build multiple cash flow-positive businesses that can, but do not necessarily have to, rely on venture scale narratives.

The usual arguments against this approach are as follows: 

 1) The focus of founders will be divided, hence ineffective.

 2) We won’t be able to get top-tier talent to build companies this way.

 3) That Venture scale outcomes are not possible.

We believe all 3 arguments above are false narratives, and aim to prove that this new (to tech) model of company building is the optimal approach for emerging markets. Along this journey, we aspire to ensure that everyone involved enjoys the process.

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