FX Artist [Animation Department]

1 Month ago • 5 Years + • $62,400 PA - $145,600 PA
VFX

Job Description

The Third Floor, a leading visualization company, seeks an FX Artist for its Los Angeles animation department. This full-time, project-based remote role, from September to November 2025, involves producing cinema-quality visual effects for long-form animated content. The artist will develop effects like fluids, fire, smoke, and explosions using Houdini and other packages for execution in Unreal. Responsibilities include collaborating with other artists, generating VFX documentation, troubleshooting, and staying current with industry techniques. Candidates must reside in specified US states or Canada.
Good To Have:
  • Traditional art background
  • Animation background
  • Experience creating real-time shaders
  • Experience using real-time shaders
Must Have:
  • Work in collaboration with Character, Environment and Lighting artists to create relevant and grounded effects.
  • Create efficient, artistic, and compelling FX in Houdini, utilizing Unreal/other External Packages for execution.
  • Work with Level Designers and Technical Artists to make VFX that are functional and efficient.
  • Generate VFX documentation for the TTF real-time pipeline.
  • Coordinate with Art, Design and Animation to ensure VFX vision and quality expectations are met.
  • Troubleshoot VFX-related bug fixes and optimizations.
  • Assist with R&D as it relates to creation of VFX for real-time productions at TTF.
  • Stay current with industry real-time VFX techniques.
Perks:
  • Fun and creative culture
  • Coffee Wednesdays
  • Learning and development opportunities
  • Generous benefits
  • Additional perks and benefits

Add these skills to join the top 1% applicants for this job

real-time-vfx
particle-systems
visual-storytelling
unreal
game-texts
storytelling
lighting-shading
marvel
houdini
python
maya

THE THIRD FLOOR is the world’s leading visualization company, with offices in Los Angeles and London and teams working on productions around the globe. Since 2004, we’ve partnered with clients to help them plan and explore their stories before filming, using our visual storytelling skills and deep filmmaking knowledge to help directors and studios envision their projects in the earliest stages of production. Founded by artists for artists, The Third Floor is a fun, creative studio where we work on high-profile projects while maintaining a collaborative, small-studio culture. In 2022, we expanded with a dedicated animation department that creates final content for film, episodic, and games. Our work has received multiple Emmy and VES awards, and our clients include Disney, Marvel, Netflix, Amazon, Apple, Universal, 20th Century, and many more.

The Third Floor Los Angeles is looking for an FX Artist who will help produce final imagery for Long Form Animated Content in a stylized, cinema-quality. The ideal candidate will develop visual effects (fluids, fire, smoke, explosions, etc.) using Houdini, as well as other external packages for execution in Unreal for a variety of projects and platforms.

Project Based. Full Time. Remote Position ~ September 2025 - November 2025.

Must be in the state of California, Georgia, Texas, Oregon, Connecticut, Florida, New Jersey, New York (Outside NYC), Colorado, Washington, or Canada for remote positions.

Responsibilities:

  • Work in collaboration with the Character, Environment and Lighting artists to create effects that are relevant, and grounded in the environment.
  • Create efficient, artistic, and compelling FX in Houdini, utilizing Unreal/other External Packages for execution.
  • Work with Level Designers and Technical Artists to make VFX that are functional and efficient.
  • Generate VFX documentation for the TTF real-time pipeline.
  • Coordinate with Art, Design and Animation to ensure VFX vision and quality expectations are met.
  • Troubleshoot VFX-related bug fixes and optimizations.
  • Assist with R&D as it relates to creation of VFX for real-time productions at TTF.
  • Stay current with industry real-time VFX techniques.

Requirements:

  • Minimum 5 years’ experience as a VFX artist. Experience with video games and/or Feature Film is recommended.
  • Strong understanding of particle systems, lighting, texture/UV animation, sprite animation, dynamics and simulations, & material setup.
  • Able to paint VFX textures from scratch and match an established style.
  • Savvy tech-mindset, capable of quick adaptation and a go-getter.
  • Substantial games industry experience, including a VFX art credit on at least one published title.

Essential Skills:

  • Experience with creating VFX for Unreal Engine.
  • Excellent knowledge of Python, particularly Python for Maya.
  • Experience with Houdini, Maya, and FumeFX (or similar fluid simulation system).
  • Experience with fluid simulation in FumeFX (or similar).
  • Experience with creating high quality VFX in Unreal, Houdini, and Maya.
  • Experience working with Blueprint.
  • A good balance between artistic and technical skills is a must.
  • Traditional art or animation background, as well as experience creating and using real-time shaders is a plus.

The pay scale is between $30 - 70/ hour, based on experience, skillset and other factors, plus additional Perks and Benefits.

U.S. & Canada Applicants only: TTF participates in E-Verify and we will provide the Social Security Administration (SSA) and, if necessary, the Department of Homeland Security (DHS), with information from each new employee’s Form I-9 to confirm work authorization. All documents provided for proof of work authorization must be current and unexpired. We cannot accept expired proof of identity.

IMPORTANT: If the Government cannot confirm that you are authorized to work, TTF is required to give you written instructions and an opportunity to contact DHS and/or the SSA before taking adverse action against you, including terminating your employment.

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