Game Designer

3 Weeks ago • 3 Years + • Game Design

Job Summary

Job Description

MY.GAMES is a leading European developer and publisher dedicated to creating great games for a global audience. They have a community of over 1 billion registered players and have produced titles like War Robots, Hustle Castle, and Rush Royale. The company operates with a distributed team working remotely, with hubs in the Netherlands, Cyprus, Armenia, UAE, and Serbia. They offer opportunities to develop and support large-scale projects across PC, console, and mobile platforms, catering to various genres from casual to shooters.
Must have:
  • 3+ years as Game Designer on midcore mobile titles
  • Solid grasp of in-game economy design
  • Proficiency in probability theory and math fundamentals
  • Ability to distill features and cut non-essentials
  • Broad gaming experience and passion for Tacticool
  • Strong ownership, team spirit, and communication skills
Good to have:
  • Experience working on UI/UX flows with designers
Perks:
  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community
  • Access to unique expertise and professional knowledge from a strong team of specialists
  • Possibility to experiment and work on interesting tasks with ambitious goals
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward

Job Details

MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.

We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, War Robots: Frontiers – and many more.

Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in the Netherlands, Cyprus, Armenia, UAE and Serbia.

Come join a universe of professional opportunities: develop and support large scale projects from PC/console/mobile, and create products across various genres – from casuals to shooters.

What you’ll do:
  • Own game features from concept to launch: write GDDs, pitch ideas to the team, and track results through analytics
  • Plan and run A/B tests and playtests to validate ideas
  • Balance systems in spreadsheets — and unleash your creativity in game design docs
  • Research player behavior, generate hypotheses, request analytics, and turn insights into actionable improvements
What you need to succeed:
  • 3+ years of experience as a Game Designer on midcore mobile titles
  • Solid grasp of in-game economy design, probability theory, and math fundamentals
  • Ability to distill a feature to its core — and cut what’s not essential
  • Broad gaming experience and passion for working on Tacticool
  • Strong sense of ownership, team spirit, and communication skills
Nice to have:
  • Experience working on UI/UX flows with designers
What we offer:
  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward

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