Game Designer
MY.GAMES
Job Summary
MY.GAMES is a leading European developer and publisher dedicated to creating great games for a global audience. They have a community of over 1 billion registered players and have produced titles like War Robots, Hustle Castle, and Rush Royale. The company operates with a distributed team working remotely, with hubs in the Netherlands, Cyprus, Armenia, UAE, and Serbia. They offer opportunities to develop and support large-scale projects across PC, console, and mobile platforms, catering to various genres from casual to shooters.
Must Have
- 3+ years as Game Designer on midcore mobile titles
- Solid grasp of in-game economy design
- Proficiency in probability theory and math fundamentals
- Ability to distill features and cut non-essentials
- Broad gaming experience and passion for Tacticool
- Strong ownership, team spirit, and communication skills
Good to Have
- Experience working on UI/UX flows with designers
Perks & Benefits
- Work remotely from all around the world
- Collaborative working atmosphere in an internal game dev community
- Access to unique expertise and professional knowledge from a strong team of specialists
- Possibility to experiment and work on interesting tasks with ambitious goals
- Create great games and win the hearts of players
- Push the boundaries of the game industry and lead the way forward
Job Description
MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.
We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, War Robots: Frontiers – and many more.
Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in the Netherlands, Cyprus, Armenia, UAE and Serbia.
Come join a universe of professional opportunities: develop and support large scale projects from PC/console/mobile, and create products across various genres – from casuals to shooters.
What you’ll do:
- Own game features from concept to launch: write GDDs, pitch ideas to the team, and track results through analytics
- Plan and run A/B tests and playtests to validate ideas
- Balance systems in spreadsheets — and unleash your creativity in game design docs
- Research player behavior, generate hypotheses, request analytics, and turn insights into actionable improvements
What you need to succeed:
- 3+ years of experience as a Game Designer on midcore mobile titles
- Solid grasp of in-game economy design, probability theory, and math fundamentals
- Ability to distill a feature to its core — and cut what’s not essential
- Broad gaming experience and passion for working on Tacticool
- Strong sense of ownership, team spirit, and communication skills
Nice to have:
- Experience working on UI/UX flows with designers
What we offer:
- Work remotely from all around the world
- Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
- A strong team of specialists across different areas — access unique expertise and professional knowledge
- Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
- Create great games and win the hearts of players
- Push the boundaries of the game industry and lead the way forward