Game Designer (Fight) – For Honor

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Job Summary

As a Game Designer (Fight) on For Honor at Ubisoft Montreal, you will develop combat systems, controls, and interfaces to realize the Creative Director’s vision and deliver an engaging player experience. You will contribute to enriching the multiplayer world, ensuring battles are strategic, balanced, and true to For Honor's spirit. Responsibilities include designing and evolving combat systems, balancing hero move sets, collaborating across disciplines, documenting specifics, prototyping, and aligning with the overall creative vision.

Must Have

  • Develop combat systems, controls, interfaces, and interactive elements.
  • Design and evolve combat systems for fair, fun, and strategic multiplayer battles.
  • Balance hero move sets, weapon interactions, and abilities for competitive integrity.
  • Collaborate across disciplines to integrate animations, controls, and special effects.
  • Standardize, document, and communicate fight design specifics.
  • Prototype and test new mechanics, gathering quantitative and qualitative feedback.
  • Align fight design with the overall creative vision.
  • Partner with programmers and technical designers to develop tools.
  • Contribute to overall game design efforts focusing on multiplayer combat.
  • Minimum 5 years of experience in game design.

Perks & Benefits

  • Hybrid work model
  • Work-life balance

Job Description

Job Description

As a Game Designer (Fight) on For Honor at Ubisoft Montreal, you will be responsible for developing combat systems, controls, interfaces, and other interactive elements to bring the Creative Director’s vision to life and deliver the desired player experience. You will contribute directly to the ongoing enrichment of our unique multiplayer world, ensuring that every battle remains engaging, balanced, and true to the spirit of For Honor.

What you’ll do

  • Design and evolve combat systems that deliver fair, fun, and strategic multiplayer battles
  • Balance hero move sets, weapon interactions, and abilities to ensure competitive integrity
  • Collaborate across disciplines to integrate animations, controls, and special effects into fight mechanics
  • Standardize, document, and communicate fight design specifics with the team; maintain updated references
  • Prototype and test new mechanics, gathering quantitative and qualitative feedback to refine ideas
  • Work closely with the Game Design Director to align fight design with the overall creative vision
  • Partner with programmers and technical designers to develop tools that support combat system implementation
  • Contribute to overall game design efforts while keeping the focus on the multiplayer combat experience

Qualifications

What you bring to the team

  • Minimum 5 years of experience in game design
  • Proven ability to create, iterate, and balance complex interactive systems
  • Deep understanding of combat design principles, player psychology, and competitive game flow
  • Strong collaboration skills across multidisciplinary teams
  • Active listening and openness to feedback to refine designs
  • Clear and confident communication skills, both written and spoken
  • Ability to adapt quickly and solve design challenges in a live game environment
  • Knowledge of industry-standard design tools and prototyping methods

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio or examples of past design work (combat systems, prototypes, or interactive projects)

Additional Information

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.

4 Skills Required For This Role

Communication Game Texts Prototyping Multiplayer