Gameplay Programmer Lead

6 Months ago • 10 Years + • Gameplay

Job Summary

Job Description

KRAFTON Montréal seeks a Lead Gameplay Programmer to lead a team from conception to production on a new IP. Responsibilities include mentoring programmers, collaborating with the Game Architect on core systems, identifying technical risks, providing technical support, prototyping gameplay mechanics, collaborating with content creators, actively contributing to development (coding, bug fixes, optimization), aligning priorities with the Tech Director, and optimizing gameplay systems. The ideal candidate possesses 10+ years of experience (AAA titles), 3+ years in leadership, Unreal Engine 5.X expertise, strong C++ and OOP skills, and excellent communication skills. Experience with open-world single-player games is essential.
Must have:
  • 10+ years game industry experience (AAA)
  • 3+ years leadership experience
  • Unreal Engine 5.X expertise
  • Strong C++ and OOP skills
  • Excellent communication & problem-solving
Good to have:
  • Experience with open-world games
  • JIRA knowledge
  • Perforce/Git experience

Job Details

English will follow below.

Studio KRAFTON Montréal est un studio créé et mené par des développeurs. Nous travaillons sur un jeu AAA basé sur une propriété intellectuelle acclamée située dans un monde fantastique médiéval avec un gameplay narratif et stratégique. Nous croyons qu'il est important de s'amuser tout en créant des expériences mémorables, en étant fiers de notre travail et en respectant les contributions de chacun : joignez-vous à l’aventure! 

Description du Poste

KRAFTON Montréal recherche un Lead, Programmeurs Gameplay (CPI) pour rejoindre notre équipe et travailler sur notre nouvelle IP passionnante ! Vos compétences en leadership soutiendront et dirigeront une équipe de programmeurs depuis la phase de Conception (presque achevée) jusqu'à la Production. Vous collaborerez avec le Directeur Technologie pour déterminer les priorités, organiser la charge de travail des membres de l'équipe et discuter des solutions techniques pour les fonctionnalités et les problèmes du jeu. Si la programmation est votre passion, ne vous inquiétez pas, vous contribuerez toujours à la base de code en écrivant de nouvelles fonctionnalités, en effectuant des corrections de bogues et en optimisant le code.

 

Responsabilités :

  • Diriger et encadrer une équipe de programmeurs, en favorisant la collaboration, la croissance et le respect des meilleures pratiques.
  • Collaborer avec l'Architecte du jeu pour évaluer et décider des systèmes et cadres fondamentaux qui constitueront la base technique du projet.
  • Identifier les risques techniques et proposer des solutions efficaces afin de garantir une livraison dans les délais, sans compromettre la qualité.
  • Fournir un soutien technique et une expertise à l'équipe de programmation.
  • Veiller à ce que de nouvelles mécaniques de gameplay et fonctionnalités soient rapidement et efficacement prototypées.
  • Collaborer avec les équipes de création de contenu dans un environnement interdisciplinaire.
  • Contribuer activement au développement du jeu (écriture de code, corrections de bugs, profilage, etc.).
  • Collaborer avec le Directeur Technologie pour aligner les priorités et équilibrer la charge de travail.
  • Assurer le suivi avec les membres individuels de l'équipe à travers des réunions d'équipe et des 1:1.
  • Optimiser les systèmes de gameplay en termes de performances et de scalabilité.

 

Connaissances/compétences :

  • Plus de 10 ans d'expérience dans l'industrie du jeu vidéo avec des jeux AA, et au minimum 3 ans dans un rôle de leadership.
  • Expérience avec Unreal Engine (idéalement version 5.X) et les systèmes de contrôle de version (Perforce, git, etc.).
  • Capacité à collaborer avec les architectes techniques ainsi que les équipes de conception afin de maintenir une équilibre entre la direction créative et les contraintes techniques.
  • Excellentes compétences en résolution de problèmes, organisation et communication.
  • Excellentes compétences en C++ et en programmation orientée objet (OOP).
  • Exellente connaissance du logiciel JIRA pour la planification de tâches.
  • Expérience avec des jeux open world et single player.
  • Bilingue (français/anglais) avec de solides compétences en communication écrite et orale (bonne capacité de documentation et suivi).
  • À l'aise de collaborer avec d'autres équipes dans tous les aspects du processus créatif et technique.
  • Expérience avérée en tant que programmeur de gameplay dans l'industrie du jeu vidéo.
  • Passion pour les jeux vidéo et le désir de créer des expériences de gameplay amusantes et captivantes.

 

 

ENGLISH VERSION

Job Description:

KRAFTON Montreal is looking for a Lead Programmer to join our team to work on our exciting new IP! Your leadership skills will support & lead a team of programmers from Conception (almost finished) to Production.  You will be collaborating with the Technical Director to determine priorities, organize the workload of team members and discuss technical solutions for the features and issues of the game. If coding is what you love, don’t worry, you will still contribute to the code base by writing new features, performing bug fixes and optimizing the code.

 

Responsibilities:

  • Lead and mentor a team of programmers, fostering collaboration, growth, and adherence to best practices.
  • Collaborate with the Game Architect to evaluate and decide on core systems, and frameworks that will form the technical foundation of the project.
  • Identify technical risks and propose effective solutions to ensure timely delivery without compromising quality.
  • Provide technical support and expertise to the programming team.
  • Ensure new gameplay mechanics and features are quickly and efficiently prototyped
  • Collaborate with the content creation teams in a cross-disciplinary environment.
  • Contribute actively to the development of the game (write code, bug fixes, profiling, etc.)
  • Collaborate with the project’s Technology Director to align priorities and balance workload.
  • Ensure follow-ups with individual team members through team meetings & 1:1’s.
  • Optimize gameplay systems for performance and scalability

 

Knowledge/Skills:

  • 10+ years game industry experience with shipped games (AAA) and a minimum of 3 years in a leadership role.
  • Experience with Unreal Engine (Ideally 5.X) and version control systems (Perforce, git, etc.)
  • Ability to collaborate with technical architects and design teams to balance creativity and technical constraints.
  • Excellent problem-solving, organizational, and communication skills.
  • Excellent C++ and OOP skills.
  • Excellent knowledge of Atlassian JIRA for task planning.
  • Experience with open world, single player games.
  • Bilingual (French/English) with strong written, verbal, and communication skills (strong documentation & follow-up abilities).
  • Comfortable at collaborating with other teams in all aspects of the creative and technical process.
  • Proven experience as a gameplay programmer in the video game industry.
  • Passion for video games and a desire to create fun and engaging gameplay experiences

 

 

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