GenAI Software Engineer

27 Minutes ago • 2-4 Years
Research Development

Job Description

Electronic Arts is seeking a Software Engineer for GenAI/ML initiatives on FC Mobile. This role involves building production-ready tools to accelerate game development, prototyping and integrating LLM-powered features to enhance designer/artist workflows. The engineer will focus on testing, reliability, and performance, shipping software, writing tests, and utilizing modern GenAI/LLM services in products. A strong passion for game development is essential, with a focus on practical application rather than deep ML research.
Good To Have:
  • Exposure to basics of RAG, embeddings, vector databases, and prompt engineering for production use.
  • Familiarity with TypeScript/Node.js for tooling, or C# for engine/editor plugins.
  • Experience with cloud services (AWS/GCP/Azure), containerization (Docker), and infrastructure-as-code for deploying AI tooling.
  • Interest in model evaluation, offline/online A/B testing, and telemetry-driven iteration.
Must Have:
  • Bachelor’s degree in Computer Science, Software Engineering, or related field, or equivalent hands-on experience.
  • 2–4 years of software engineering experience in either web application/full‑stack or video game application development.
  • Hands-on experience building applications that use LLM/GenAI services (e.g., calling GPT-class APIs, basic prompt/response handling, context assembly, simple retrieval), ideally shipped to real users.
  • Verification mindset: experience writing unit/integration tests, setting up CI, and validating functional/performance/latency requirements for tooling or web services.
  • Basic cloud/devops skills: containerization (Docker), deploying to a cloud platform (AWS/GCP/Azure/Vercel), and adding logs/metrics/alerts.
  • Clear communication and documentation skills; ability to explain AI tool behavior and limitations to non-technical stakeholders.
Perks:
  • Healthcare coverage
  • Mental well-being support
  • Retirement savings
  • Paid time off
  • Family leaves
  • Complimentary games

Add these skills to join the top 1% applicants for this job

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General Information

Locations: Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia

Role ID

211598

Worker Type

Regular Employee

Studio/Department

EA China Studio

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

We’re looking for a Software Engineer to join our GenAI/ML initiatives for FC Mobile, helping build practical, production-ready tools that speed up game development. You’ll work with our Technical Director and game teams to prototype, integrate, and harden LLM-powered features that improve designer/artist workflows—while bringing a verification-engineer mindset to testing, reliability, and performance. A strong passion for game development is essential; deep ML/GenAI research experience is optional. You should be comfortable shipping software, writing tests, and using modern GenAI/LLM services in real products.

Key Responsibilities

  • Build and iterate LLM/GenAI-powered features and internal tools under guidance, focusing on web apps and game team workflows.
  • Integrate AI features via REST/GraphQL APIs and SDKs; wire up frontend components and backend endpoints; demo and document for users.
  • Write and maintain tests (unit/integration/E2E) and simple evaluation scripts to verify quality, latency, and guardrails.
  • Add basic observability (logs, metrics) and help triage bugs and incidents with senior engineers.
  • Collaborate with designers, artists, and engineers to gather requirements, run small experiments, and incorporate feedback quickly.
  • Contribute to CI/CD and code quality (linting, formatting, code reviews) for AI-assisted tools and services.

Qualifications

Must Have

  • Bachelor’s degree in Computer Science, Software Engineering, or related field, or equivalent hands-on experience.
  • 2–4 years of software engineering experience in either web application/full‑stack or video game application development; you identify as a development engineer (not primarily a data engineer/scientist).
  • Hands-on experience building applications that use LLM/GenAI services (e.g., calling GPT-class APIs, basic prompt/response handling, context assembly, simple retrieval), ideally shipped to real users.
  • Verification mindset: experience writing unit/integration tests, setting up CI, and validating functional/performance/latency requirements for tooling or web services.
  • Basic cloud/devops skills: containerization (Docker), deploying to a cloud platform (AWS/GCP/Azure/Vercel), and adding logs/metrics/alerts.
  • Clear communication and documentation skills; ability to explain AI tool behavior and limitations to non-technical stakeholders.

Nice to Have

  • Exposure to basics of RAG, embeddings, vector databases, and prompt engineering for production use.
  • Familiarity with TypeScript/Node.js for tooling, or C# for engine/editor plugins.
  • Experience with cloud services (AWS/GCP/Azure), containerization (Docker), and infrastructure-as-code for deploying AI tooling.
  • Interest in model evaluation, offline/online A/B testing, and telemetry-driven iteration.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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