Generalist Designer (Game design + UI/UX Design)

3 Months ago • 3-5 Years • Game Design

Job Summary

Job Description

Ubisoft seeks a Generalist Designer with 3-5 years' experience in game production, specifically within the mobile gaming industry. Responsibilities encompass designing game features (gameplay rules, progression, AI), collaborating with UX/UI designers, artists, and engineers to implement UI solutions, conceptualizing user-friendly designs, defining the game's visual UI identity, creating wireframes, user flows, and prototypes, communicating designs for programming implementation, and incorporating user feedback. The role requires proficiency in 2D software (Sketch, Figma, Adobe XD) and excellent communication and collaboration skills. Post-launch feature optimization and maintenance are also included.
Must have:
  • 3-5 years mobile game design experience
  • Proficient in 2D software (Sketch, Figma, Adobe XD)
  • UI/UX design and game design skills
  • Excellent communication and collaboration
  • Experience with wireframing, prototyping
Good to have:
  • Knowledge of a scripting language
  • Experience with test-driven development
Perks:
  • International collaboration
  • Access to cutting-edge hardware
  • Work with AAA IPs
  • Proficient colleagues

Job Details

COMPANY DESCRIPTION

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

JOB DESCRIPTION

· Design features aligned with the creative and game directions (e.g., gameplay rules, progression systems, combat systems, player attributes, artificial intelligence behaviors, 3Cs, etc.).

· Collaborate with other UX/UI designers, artists, game designers and engineering to propose and implement UI solutions for the functionality, visuals, signs, feedback and UX to ensure product consistency, for a seamless top-notch experience.

· Conceptualize original ideas that bring simplicity and user friendliness to complex design roadblocks.

· Define and create the entire visual identity of our game’s UI from the ground up.

· Create wireframes, user flows, logic, layout, UI elements, iconography, process flows, etc. to effectively communicate interaction and design ideas supporting gameplay features and accessibility principles.

· Communicate designs in a technical manner for programming implementation.

· Account for user feedback and the efficient use of user research services to optimize the game experience.

· Collaborate with cross-functional teams to integrate your assigned features.

· Handy Developing paper, physical or in-engine prototypes and evaluating the design.

· Adapt to technical and production constraints, reworking your design when and as often as needed.

· Participate in finding solutions to fix buggy features.

· Create and maintain design documentation that will guide interdependent teams.

· Follow up on features post-launch to improve, add, or remove components.

QUALIFICATIONS

· A college diploma in Game Design or equivalent (undergraduate degree an asset)

· At least 3-5 years of experience in video game production or related experience

· Experience in the mobile gaming industry is required.

· Ability to use a business and user-centric approach to design.

· Demonstrated ability to innovate and design exceptional user experiences.

· Graphic design skills: sketching, wire framing and storyboarding abilities on paper and screen.

· Good technical skills in 2D software. Sketch, Figma, Adobe XD.

· Execution of Information Architecture, wireframes, prototypes, and graphical style guides.

· Ability to clearly and effectively communicate and collaborate with other designers, artists, programmers to ensure delivery of the best possible User Experience.

· Positive attitude with the ability to receive and provide objective feedback

· Critical thinking, curiosity, resourcefulness, and plenty of flexibility

· Genuine love for Games and the Craft of making them.

ADDITIONAL INFORMATION

  • International collaboration game projects & AAA IP’s.
  • Access to cutting-edge hardware.
  • Experience using hottest internally developed game engines.
  • Proficient and fun-to-work-with colleagues
  • Knowledge of at least 1 Scripting Language.
  •  Knowledge of Test-driven development

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