As an Intermediate 3D Modeler, you'll be part of a creative team, crafting 3D assets for various projects. Your role involves modeling, texturing, and environment creation, ensuring high-quality output within tight deadlines. Strong proficiency in Maya and Zbrush is essential. You'll collaborate with fellow modelers, contribute to the team's knowledge base, and mentor junior artists. The ideal candidate possesses a strong understanding of 3D modeling, texturing, and animation, along with experience in art production pipelines. You'll be responsible for creating characters, sets, props, and vehicles based on provided concepts and designs. You'll apply materials and textures to geometry, adhering to the design guidelines. Collaborating with the modeling team to meet technical requirements is crucial. You'll also share new tools and techniques with team members and act as a mentor for junior modelers.
Good To Have:- Experience in an artistic position
- Knowledge of scripting languages, shade materials, and in-game asset management
- Ability to work collaboratively with colleagues and staff
Must Have:- 3+ years of 3D modeling experience
- Excellent organization and management skills
- Proficiency in Zbrush, Maya, Unreal Engine, and Substance Painter
- Ability to work independently and as part of a team
- Strong understanding of art processes and production pipelines