Junior Prop Artist - 007 First Light

4 Minutes ago • All levels • Prop Art

Job Summary

Job Description

IOI is seeking a Junior Prop Artist for their Malmö studio to craft props and setpieces for the Project 007 game. The role involves creating models, textures, and materials for hard surface and organic assets, supporting tech art with destructible versions, and refining existing game assets. The artist will also set up assets in the Glacier engine, ensuring correct functionality with shaders, lighting, and physics, and assist in identifying and fixing visual or technical bugs. This is an opportunity to gain hands-on experience in AAA game development.
Must have:
  • Proficiency in 3D applications like 3DsMax, Maya, Blender and different modeling techniques
  • Experience setting up assets in game engines like Unity or Unreal Engine
  • Knowledge of optimization practices (polygon counts, UV maps, LODs, textures)
  • Experience with texturing tools such as Substance Painter, Designer, Photoshop
  • Keen eye for detail to polish assets and fix visual/technical bugs
  • Enthusiasm for learning new tools, techniques, and pipelines
  • Portfolio reflecting Project 007: First Light style with 3-5 strong game-ready props and at least one fully game-ready asset with textures and wireframes
  • Available to start immediately in Malmö
  • Cannot accommodate long notice periods or relocation support for this role
Perks:
  • Work alongside industry veterans and passionate newcomers
  • Gain hands-on experience in AAA game development
  • Great working environment with talented people
  • Dedicated team of People Managers
  • Diverse workplace with over 40 nationalities
  • Friendly workplace reputation
  • Active encouragement of new ideas and insights

Job Details

We're passionate creators of immersive and memorable game worlds. Known for our iconic franchises like Hitman, we are constantly evolving, pushing creative and technological boundaries to deliver unique experiences. Now, with exciting projects like Project 007, an original James Bond origin story, and Project Fantasy, a revolutionary new online fantasy RPG, we’re expanding our universe and exploring new genres. We are excited to welcome a Junior Prop Artist to our team. As a prop artist, you’ll work alongside industry veterans and passionate newcomers alike, gaining hands-on experience in AAA game development. Please note that we are only considering candidates who are available to start immediately. Unfortunately, that means that we cannot accommodate long notice periods and support with relocation for this role. ### What you will do: * Work closely with our other prop artists, tech artists, concept, animation etc, crafting props and setpieces for our 007 game. * Create models, textures and materials for hard surface, and sometimes sculpted, more organic assets. * Support Tech Art with destructible versions of some of the assets * Work on refining and adding final polish to already existing game assets, ie. Tweaking textures, adjusting materials, LODs, and collision, and ensuring assets meet our visual quality standards and meet technical specifications. * Set up assets and materials with our game engine Glacier, ensuring they function correctly with shaders, lighting and physics. * Assist in identifying and fixing visual or technical bugs ### Who you are: * Proficiency in one or more 3D applications such as 3DsMax, Maya, Blender etc. and experienced with different modeling techniques. * Great understanding of asset creation tools and techniques * Experience in setting up assets in game engines like Unity or Unreal Engine. * Knowledge of optimisation practices, such as reducing polygon counts, creating efficient UV maps, LODs and optimising textures * Experience with texturing tools like Substance Painter, Designer, Photoshop or similar software. * A keen eye for detail to polish assets, spot potential issues and able to work on minor bugs * Ethusiasm for learning new tools, techniques and pipelines ### Before applying, please read the description carefully and make sure your portfolio reflects the style of Project 007: First Light. We recommend keeping your portfolio focused: Show 3–5 strong pieces (Preferably game ready props showing an eye for LOD). Include at least one fully game-ready asset with textures and wireframes. ### Who we are: We are an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially, though, we’re all one team. We value the work and impact that each person brings to the table, and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different, and we are proud to have a reputation for being a friendly workplace with highly talented people.

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About The Company

IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Brighton and Istanbul. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are dedicated to creating unforgettable characters and experiences – all powered by our award-winning proprietary Glacier technology.

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