Senior Audio Programmer

2 Months ago • 5 Years + • Sound Design

Job Summary

Job Description

IO Interactive seeks a Senior Audio Programmer to contribute to their game development engine, Glacier, and projects like Project 007 and Project Fantasy. Responsibilities include designing and implementing audio features and tools, optimizing runtime code, collaborating with sound designers and other teams to define audio roadmaps, maintaining and improving existing systems, and working on audio systems like propagation and reverb. The ideal candidate has at least 5 years of C++ programming experience in 3D audio, experience with audio middleware (Wwise, FMod), and a strong understanding of game engines and audio content creation.
Must have:
  • 5+ years C++ programming experience (3D audio preferred)
  • Wwise/FMod or similar audio middleware experience
  • Runtime code optimization and debugging skills
  • Collaboration with sound designers and other teams
  • Game engine and audio content creation familiarity

Job Details

IO Interactive is seeking a talented Senior Audio Programmer to join our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier.

Your closest sparring partners will be our Audio Programmers, the CoreEngine team and, of course, our sound design team, who are all very eager to have you on board! Day to day you will be collaborating closely with our sound designers, Technical Directors, Producers and Gameplay Programmers to define the roadmap that will ensure cutting-edge AAA audio, on all our projects. 


What you will do:

  • Design and implement audio features and tools for our bespoke engine, Glacier. You will work in-engine, improving, prioritizing and optimizing and runtime code that executes the game.
  • Work on audio development and systems: workflows, tooling and developing audio systems, by both working individually but also in collaboration with our Audio Programmer. Ex: propagation system, reverb, early vs late reflections etc.
  • Maintain, optimize and improve existing systems.
  • Work closely with sound designers to help them create top-notch audio experience.

 

Who you are:

  • At least 5 years of work experience programming as a C++ programmer, preferably on 3D audio.
  • Experience with Wwise, FMod, or other audio middleware.
  • Experience writing runtime and memory-efficient code, debugging, and maintaining complex software systems.
  • Familiarity or understanding of game engines, gameplay programming concepts, audio, and audio content creation.
  • Bachelor’s degree in Computer Science, Software Engineering or related.

 

Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

 Learn more about our Glacier engine.

#LI-AR1

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About The Company

IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Brighton and Istanbul. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are dedicated to creating unforgettable characters and experiences – all powered by our award-winning proprietary Glacier technology.

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