Junior Technical Animator

3 Weeks ago • 1-2 Years • 3D Art

Job Summary

Job Description

As a Junior Technical Animator at Techland, you will be responsible for rigging and skinning models of characters and creatures. You will collaborate with modelers and animators to ensure high-quality assets. This role requires knowledge of rigging and skinning techniques, human anatomy, and proficiency in 3D software (Max or Maya). Strong problem-solving skills, adaptability, and excellent communication are essential. Passion for video games and a commitment to continuous learning are key attributes for success in this position. Experience in commercial game or VFX projects is a plus.
Must have:
  • Rigging and skinning
  • Human anatomy knowledge
  • 3D software proficiency (Max/Maya)
  • Problem-solving skills
  • Communication & collaboration
Good to have:
  • Game or VFX experience
Perks:
  • Private medical care
  • Life insurance
  • Pro-health campaigns
  • Gifts
  • Flexible working hours
  • No dress code
  • Development budget
  • Training days
  • Career paths
  • Language classes
  • Chillout zones
  • Gym (Wrocław)
  • Parking (Warsaw)

Job Details

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wrocław and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

Your daily tasks:

  • Rigging and skinning models of characters and creatures.
  • Cooperating with modelers and animators to create high-quality assets.

Qualifications

  • Knowledge of rigging and skinning.
  • Understanding of human anatomy.
  • Knowledge of 3D packages (Max or Maya).
  • Passion for video games.
  • Proactivity and initiative to solve problems without waiting for detailed instructions.
  • Flexibility and adaptability to change.
  • Determination and persistence when facing obstacles.
  • Eagerness to learn and improve continuously within our tools, techniques, and industry practices.
  • Very good communication and collaboration skills.
  • Good command of English.

Nice to have:

  • Experience in commercial projects related to games or VFX industry.

Additional Information

What we can offer:

  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

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Warsaw, Masovian Voivodeship, Poland (On-Site)

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