Lead Animator

2 Years ago • 3-5 Years • Animation

Job Summary

Job Description

As a Lead Animator, you will be responsible for creating high-quality character, creature, and object animations for feature films, tackling challenging shots and supporting team members. This role involves working closely with other leads, supervisors, and the head of department to solve technical and artistic problems, collaborating with the rigging department, and providing technical support to the animation team. The position requires a strong sense of animation basics including acting, staging, posing, weight, timing, and storytelling, along with the ability to adapt to project changes. A background in fine arts demonstrating an understanding of physical motion, weight, and composition is beneficial. Knowledge of human and animal anatomy, life drawing skills, and troubleshooting technical problems are also important. Experience with Maya is required, while knowledge of Nuke, 3ds Max, Python, MEL scripting, and previs is considered a plus.
Must have:
  • Three to five years of experience as an animation lead on feature films.
  • Proficiency in Maya.
  • Strong sense of animation basics: acting, staging, posing, weight, timing, storytelling.
  • Good attitude and ability to adapt to project changes.
  • Ability to troubleshoot technical problems.
Good to have:
  • Background or experience in fine arts.
  • Knowledge of human and animal anatomy and life drawing skills.
  • Knowledge of Nuke and 3ds Max.
  • Coding/scripting experience in Python and/or MEL.
  • Previs experience.

Job Details

As a Lead Animator, you will be responsible for creating high-quality character, creature and/or object animations for feature films, typically tackling the hardest shots and/or finding solutions to support other members of the team in completing their shots.



Key Responsibilities
  • Create high-quality character, creature and/or object animations for feature films
  • Work closely with other leads, supervisors and head of department to identify and solve problems, both technical and artistic
  • Work with the rigging department to ensure rigs meet the needs of the animation department
  • Support animation team members, particularly with the technical side of creating shots


Qualifications
  • Three (3) to five (5) years of experience in a animation lead position on feature films
  • Knowledge of Maya (required)
  • Must have a strong sense of animation basics; acting, staging, posing, weight, timing and storytelling
  • A good attitude and ability to smoothly change and adapt with the project
  • Background or experience in fine arts demonstrating a thorough understanding of physical motion, weight, and composition
  • Knowledge of human and animal anatomy as well as life drawing skills is desirable
  • Ability to troubleshoot/solve technical problems and escalate as needed
  • Knowledge of Nuke and 3ds Max (a plus)
  • Coding /scripting experiences  in python and or mel (a plus)
  • Previs experience a plus



리드 애니메이터는 장편 애니메이션 영화 제작 과정에서 우수한 결과물의 캐릭터, 크리쳐, 또는 오브젝트 애니메이션을 만드는 과정을 감독합니다.


담당업무
  • 장편 영화 제작을 위한 높은 훨리티의 캐릭터, 크리처, 오브젝트 애니메이션 작업 관리 
  • 다양한 기술적, 예술적 문제들을 해결하기 위해 supervisors 및 department manager와 긴밀하게 협력
  • 쇼 및 부서 관련 회의에 적극적으로 참여
  • 필요한 작업에 대한 계획 및 예상 일정을 제공
  • 적절한 계획을 수립하며 department manager와 함께 쇼에 필요한 팀을 구성
  • Department manager와 함께 리소스 요구사항을 계획하고 예측
  • 주기적인 회의 및 리뷰를 진행하고 창의적인 해결책을 제공
  • 클라이언 피드백을 정리해서 팀에게 공유 
  • 마감 일정에 맞춰 작업하기 위해서 프로덕션팀과의 협업 진행 


자격
  • 애니메이션 또는 관련 분야의 학위/학사 또는 동등한 경험(우대 사항)
  • 최소 4-6년의 영화 애니메이션팀 팀장의 경력(권장 사항)
  • Maya에 대한 이해도가 있으신 분 (필수 사항)
  • Nuke와 3Ds Max에 대한 이해도가 있으신 분(우대 사항)
  • 애니메이션 파운데이션이 좋은 분: acting, staging, posing, weight, timing, and storytelling)
  • Previs 작업 경험이 있는 분(우대 사항)
  • 프로젝트에 문제없이 잘 적응하고 좋은 태도를 지닌 분
  • 물리적 움직임, 무게 및 구성에 대한 이해도가 있는 미술 분야의 경험이 있는 분 
  • 인간과 동물 해부학에 대한 지식과 인체 소묘 경험이 있으신 분 
  • 필요에 따라 기술적 문제를 해결할 수 있는 분  
  • Python 혹은 MEL 코딩/스크립트 경험이 있는 분(우대 사항)


About Us

Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.


We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.


Eyeline Studios

Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.


Powered by Netflix

Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.


Come as you are

We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.


We will only consider applicants based in Seoul or surroundings, or those willing to relocate.

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