Senior Creature Animator

Pixomondo

Job Summary

The Senior Creature Animator will create high-quality animations, bringing creatures to life according to project vision. This contract position, starting in January 2026, involves working with the Stuttgart team on a hybrid/remote basis. Responsibilities include collaborating with production staff, animating in various styles, performing Mocap cleanup and 3D rotomation, and utilizing animation software like Maya for VFX-intensive projects.

Must Have

  • Create top-notch animations and bring creatures to life according to project vision.
  • Work with Production Staff to provide animated sequences aligned with Client’s vision.
  • Animate in various styles, specifically creatures.
  • Perform Mocap cleanup.
  • Execute 3D rotomation for FX.
  • Proficiency with animation software (Maya) for visual effects-intensive projects.
  • 5 years of professional experience in VFX and Animation for Films and TV creating live action, photo realistic creature animations.
  • Expert knowledge of traditional animation principles for Creature and Character Animation.
  • Strong knowledge of animation rigging/set-up and 3D character animation.
  • Expert knowledge of Maya.
  • Strong understanding of scene layout to match plates.
  • Excellent artistic skill set with a full understanding of animation and a strong sense of composition.
  • Knowledge of the software and hardware used in the post-production process.
  • Demonstrate an understanding of the Visual Effects and associated pipelines.
  • Excellent communication, interpersonal, and organizational skills.
  • Proactive, with the ability to lead a creative vision.
  • Demonstrate ability to define creature, create fluid motion, organic movement, and storytelling.
  • Work efficiently to meet tight deadlines.
  • Eligible to work in Germany/EUR.

Job Description

The Role:

The Senior Creature Animator will create top-notch animations and bring creatures to life according to the project vision outlined by the Lead and/or Supervisor. This is contract position starting in January 2026 and working with our Stuttgart team on a hybrid/remote basis

Requirements

  • Working with the Production Staff to provide animated sequences that align with the Client’s vision and the project brief as outlined by the Supervisor.
  • Ability to animate in various styles (creatures specifically) as required on assigned project
  • Sufficient capability in Mocap cleanup and 3D rotomation for FX
  • Proficiency with animation software (Maya) for visual effects-intensive projects
  • Other miscellaneous duties as required from time to time by the Animation and CG Supervisor

Your Track Record:

  • 5 years of professional experience in VFX and Animation for Films and TV creating live action, photo realistic creature animations
  • Expert knowledge of traditional animation principles for Creature and Character Animation.
  • Strong knowledge of animation rigging/set-up and 3D character animation
  • Expert knowledge of Maya
  • Strong understanding of scene layout to match plates
  • Excellent artistic skill set with a full understanding of animation and a strong sense of composition
  • Knowledge of the software and hardware used in the post-production process
  • Demonstrate an understanding of the Visual Effects and associated pipelines
  • Excellent communication, interpersonal, and organizational skills
  • Proactive, with the ability to lead a creative vision
  • Work should demonstrate the ability to define creature, create fluid motion, organic movement, and storytelling
  • Work efficiently to meet tight deadlines

Additional Requirements:

Must be eligible to work in Germany/EUR

10 Skills Required For This Role

3d Animation Real Time Vfx Communication Rigging Character Design Game Texts Storytelling Composition Creature Maya