Lead VFX Artist (Real-time)

9 Minutes ago • 5-8 Years • $150,000 PA - $190,000 PA
VFX

Job Description

We are seeking a talented and experienced Lead VFX Artist (real-time UE5) to spearhead the creation of stunning visual effects for our ambitious open-world project. You will lead the VFX team, defining pipelines and establishing best practices to deliver awe-inspiring environmental effects, character abilities, and cinematic sequences. This pivotal role involves close collaboration with art, design, and engineering to shape the visual identity and bring our expansive world to life at a AAA level.
Good To Have:
  • Experience with dynamic weather systems, large-scale destruction effects, or advanced VFX systems in open-world games.
  • Familiarity with scripting languages or visual scripting tools for VFX implementation.
Must Have:
  • Lead VFX team, creating high-quality real-time effects for open-world environments.
  • Define VFX pipeline and best practices for asset creation and integration.
  • Collaborate with Art Director on visual style and technical requirements.
  • Make creative and aesthetic choices for visual effects, adding drama.
  • Lead VFX pre-production, including concept development and previs.
  • Create VFX master materials with Technical Material Artist.
  • Troubleshoot VFX integration, performance, and memory optimization.
  • Manage and mentor junior VFX artists.
  • Stay updated on real-time VFX trends.
  • Plan and track VFX tasks for milestones.
  • Spearhead VFX R&D, collaborating on toolset development.
  • Strong portfolio of real-time VFX work.
  • 5-8 years as VFX Lead or Senior VFX Artist.
  • Shipped a AAA title as VFX Lead.
  • Proficiency in Unreal Engine 5 and modern development.
  • Strong understanding of particle systems, shaders, lighting, real-time rendering.
  • Balance real-time quality with optimized technical performance.
  • Critical eye for timing, animation, and motion of visual FX.
  • Ability to use physically based lighting for effects and storytelling.
  • Strong understanding of PBR lighting and physics-based effects.
  • Experience with Houdini, 3dsMax, Maya, Embergen.
Perks:
  • Paid time off
  • Sick time
  • Company holidays
  • Parental leave
  • Medical/dental/vision insurance
  • Life insurance
  • Disability insurance
  • 401(k)
  • Potential for bonus and equity

Add these skills to join the top 1% applicants for this job

real-time-vfx
communication
particle-systems
concept-development
rendering
unreal
unity
game-texts
lighting-shading
houdini
maya

Summary

We are seeking a talented and experienced Lead VFX Artist (real-time UE5) to spearhead the creation of stunning visual effects for our ambitious open-world project. As a pivotal member of the development team, you will collaborate closely with art, design, and engineering to deliver awe-inspiring effects that bring our expansive world to life. This role offers the unique opportunity to shape the visual identity of a project in its early stages of development.

Core Responsibilities

  • Lead the VFX team, creating and implementing real-time high-quality visual effects for an open-world environment, including environmental effects, character abilities, destruction systems, and cinematic sequences.
  • Responsible for all the VFX elements produced for the project.
  • Define the VFX pipeline and establish best practices to optimize workflows and ensure efficient asset creation and integration.
  • Work closely with the Art Director to establish the visual style to determine the technical requirements of the project.
  • Responsible for making creative and aesthetic choices for the visual effects.
  • Crafting and designing the addition of flair and visual drama, while effectively developing tone and pacing for game and cinematic events at a AAA Level.
  • Lead VFX pre-production activities, including concept development, reviews, and previs (previsualization) planning to establish the AAA visual goal.
  • Collaborate with our Technical Material Artist to create the VFX master materials for the project at a AAA quality bar.
  • The ability to troubleshoot and solve technical challenges related to VFX integration, performance, and memory optimization.
  • Manage the VFX team and mentor and guide junior VFX artists, fostering their growth.
  • Stay updated on the latest trends and techniques in real-time visual effects and integrate them into the development process.
  • Work closely with Production to estimate, plan, and track VFX tasks for scheduled milestones.
  • Spearhead VFX R&D efforts, identifying the resources and technology needed to achieve desired effects within project constraints. Collaborate with Engineering and Tech Art to build the needed toolsets to accomplish the project's needs with the required tools.

Core Qualifications

  • Strong portfolio showcasing a range of real-time VFX work.
  • 5-8 years of proven experience as a VFX Lead or Senior VFX Artist.
  • Shipped a AAA title as VFX Lead or equivalent.
  • Experience with Unreal Engine 5, and traditional and modern development practices.
  • Strong understanding of particle systems, shaders, lighting, and real-time rendering pipelines.
  • Demonstrated ability to balance real-time quality with optimized technical performance.
  • Collaborate with other departments (design, lighting, environment, cinematics and others), providing guidance with elements for integration within game, cinematics and marketing.
  • Critical eye for the timing, animation, and motion of real-world phenomenon and visual FX.
  • Ability to bring physically based lighting to effects while conveying a story.
  • Strong problem-solving skills and a proactive approach to overcoming development challenges.
  • Excellent communication and collaboration skills, with the ability to work effectively across disciplines.
  • Strong understanding of PBR lighting concepts and physics-based effects.
  • Experience with third party packages and workflows. (Houdini, 3dsMax, Maya, Embergen).
  • Passion for creating immersive and visually compelling game worlds.

Plus if...

  • Experience with dynamic weather systems, large-scale destruction effects, or other advanced VFX systems in open-world games.
  • Familiarity with scripting languages or visual scripting tools for VFX implementation.

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