1. Arrange lighting according to game scene/character interaction requirements to achieve the relevant artistic atmosphere.
2. Have some understanding of game engine lighting; relevant game lighting arrangement experience is a plus.
3. Participate in material lighting work to optimize character lighting effects in the environment.
1. Familiar with UNITY3D lighting (bonus point), with high artistic aesthetic ability.
2. Have internship project experience in art, film, and television lighting materials (bonus point).
3. Possess high analytical ability for light form and color.
4. Love the game industry and be able to withstand work pressure and challenges.
5. Have good communication and teamwork skills, be able to strive towards project development, and be motivated.
6. Possess excellent learning ability and be able to complete work as required.
Please attach relevant portfolios with your application, uploaded as an attachment with your resume.