Marathon Social Design Lead

3 Days ago • 5-15 Years

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About the job

SummaryBy Outscal

Bungie seeks a Social Design Lead to drive social systems for their extraction shooter, Marathon. Must have experience designing social systems for AAA games, understanding player engagement in challenging social environments, and collaborating across disciplines.

Bungie is seeking a technical and people-focused Social Design Lead to join our Marathon team. This role will be responsible for driving the creative and technical implementation of Social Systems features. 

As a Systems Design Lead, you will be responsible for designing Marathon’s core Social Systems roadmap that answers product goals and engages players within the extraction community. You will drive design alignment and collaboration across creative disciplines, ensuring a holistic experience for social features in relation to progression, economy, narrative, and core gameplay. You will lead a small team to deliver those systems, unblocking and empowering all members of the team and leading collaboration with partner teams.

RESPONSIBILITIES

  • Build a compelling Social Feature roadmap that details a clear relationship with all areas of design
  • Drive, coordinate, empower, and unblock Systems teams
  • Ensure the design team's work is achievable by guiding them to appropriately adjust scope based on technical realities
  • Work closely with the Leadership Team to set guidelines for implementation of the Marathon IP via the extraction shooter genre
  • Support the work of cross-discipline teams to understand and execute on what is best for the game
  • Maintain Marathon IP quality, consistency, along with social design principles while implementing Social feature content
  • Leading the communication and “why” behind social design decisions
  • Ownership of features and development of design decisions with partner teams

REQUIRED SKILLS

  • Previous experience as a Social Systems Designer or Systems Designer on a AAA or large-scale game
  • Experience designing, documenting, and building social systems
  • Intuitive understanding of what engages players and promotes social interaction in a genre that makes those things challenging
  • Excitement for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, no matter where they are
  • Ability to creatively align with the team and then take initiative locally and externally
  • Social intelligence, great interpersonal skills, and empathy for creative teams
  • Ability to handle ambiguity, including giving and handling feedback despite that ambiguity

NICE-TO-HAVE SKILLS

  • Experience designing social features in an extraction genre
  • Experience hiring, training, and managing other Designers

About The Company

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