Environment Artist - UK

11 Months ago • 2-10 Years
3D Art

Job Description

Environment Artist needed for a UK-based game dev studio. Must have strong photorealistic 3D skills, experience with Maya, Blender, ZBrush, Substance Painter, and PBR workflows. Proven experience in AAA prop and environment modeling and texturing is essential.
Good To Have:
  • UE4/UE5
  • Lighting Solutions
  • World Dressing
  • Art Direction
Must Have:
  • 3D Modeling
  • Substance Painter
  • PBR Workflows
  • AAA Experience
Perks:
  • Flexible Hours
  • Remote Work

Add these skills to join the top 1% applicants for this job

maya
blender
quixel-mixer
zbrush
substance-painter
photoshop
concept-art
texturing
lighting-shading

Founded in 2022, Expression is a fully remote, UK based game developer for console and PC.


Our multi-disciplined team has shipped extraordinary games for some of the industry’s biggest studios and franchises. By attracting exceptional talent, we bring life, depth and texture to the projects of our publishers and partners. At Expression, we don't just paint the picture - we tell the story!


We're working on several exciting projects and are seeking an Environment Artist to join our team.


Responsibilities


  • Model and texture modular environment kits using reference material and concept art
  • Model hard-surface and organic hero props for use in the world
  • Encourage creativity and participation from all team members
  • Responsible for ensuring that assets follow the given art direction, are within the agreed production deadlines and conform to the required technical specifications
  • Participate in feedback and planning sessions with the art team
  • Support the sharing and documentation of best practices for art creation in collaboration with key stakeholders across departments
  • Assist in the validation and optimisation of assets
  • Ability to set dress areas with stories and believability
  • Document art processes and establish a good working practice
  • Collaborate and communicate daily and weekly during review sessions and meetings
  • Keep up to date with the latest environment art trends and techniques
  • Playtest the game with the team to see how the world assets are being implemented and to give general feedback on the game


What we’re looking for


  • Portfolios with a strong bias towards photo realistic work
  • Good proficiency in all aspects of 3D packages such as Maya, Blender and ZBrush
  • Excellent texturing skills in both Photoshop and Substance Painter
  • Thorough knowledge of PBR workflows in Substance Painter/Designer, Quixel Mixer or similar
  • Experience using UE4 or UE5
  • A portfolio demonstrating AAA prop and environment modelling and texturing techniques, both high and low poly
  • An understanding of realtime and baked lighting solutions
  • Good proven record of world and set dressing
  • Open and collaborative communication skills both verbal and written
  • Proven ability to keep Leads and Creative Directors informed of progress and developments
  • At least 2 years’ industry experience in a similar position
  • A passion and hunger to make the best games


What we offer


  • Competitive salary
  • Flexible working hours
  • Remote working
  • 30 days annual leave in addition to all bank holidays
  • Private medical insurance with BUPA


Note - we can only accept applications from current UK residents who hold the right to work live and work in the UK

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