Realistic 3D Characters Artist, Project Lead

1 Week ago • 6-8 Years • 3D Art

About the job

SummaryBy Outscal

Must have:
  • High-poly sculpting in Zbrush
  • Character topology for animation
  • Excellent knowledge of anatomy
  • Experience with hard surface modeling
  • UV mapping and texture baking
  • Project Lead experience
  • High standards of work quality and artistic taste
  • Objective evaluation of team work and constructive feedback
  • Intermediate level of English proficiency
Good to have:
  • Game engine experience
  • Creature creation experience
  • Understanding of rigging and animation
  • Drawing skills
Perks:
  • Competitive financial reward
  • Professional training and conferences
  • Internal mentorship
  • English courses
  • Health insurance
  • Paid vacation and sick leave
  • Culture of diversity and inclusion
  • Community of game enthusiasts
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Room 8 Studio is currently looking for a proficient and experienced Project Lead who specializes in photorealistic character creation and has a strong background in game development.

The ideal candidate is a leader who can maintain high standards of quality and style, with knowledge of the technical and artistic constraints of the character creation process. 

Superpowers
you have are

  • High-poly sculpt in Zbrush;
  • Character topology for animation;
  • Excellent knowledge of anatomy;
  • Experience in working with hard surface;
  • Ability to create UV mapping and texture baking (normal, AO, etc.);
  • Work experience in the role of Project Lead;
  • High standards of work quality and artistic taste;
  • Good at an objective evaluation of the team’s work and giving constructive feedback;
  • Intermediate level of English proficiency or higher, both in writing and speaking.

You’re a rockstar
if you have

  • Work experience with game engines;
  • Work experience in making creatures;
  • A good understanding of the rigging and animation process;
  • Drawing skills.

As a part of Room 8
studio, you will

  • Lead projects in photorealistic 3D character direction;
  • Execute quality control of the work of artists in the team;
  • Assist and solve problems in the team that are related to the artistic and technical side of the project;
  • Organize the work of the team within the project and specific tasks;
  • Create technical specifications and guides;
  • Create high-poly and low-poly models of photorealistic characters for games on given concepts;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Work with texturing in Substance Painter (hand-paint texturing in case the project requirements).

Join Us.
get even more!

  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  • Health insurance, paid vacation and sick leave;
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.
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