Position Overview
There's nothing quite like the intense, heart-pounding combat you experience for the first time as a player. From the unique flash of light when Tracer disappears from sight, to the smoke billowing around the Reaper just before she unleashes hell on her enemies... These moments will be etched in the memories of generations of Blizzard fans, created by VFX artists just like you!
As a VFX artist for Overwatch, you'll have extensive experience working with 3D packages and in-game VFX systems to create a variety of visual effects for both characters and environments. You'll need to understand how great gameplay can be combined with great visuals, and you'll be working with designers, engineers, and artists to develop exciting new heroes that will stand out on screen with your expertise in creating the textures and geometry needed for stylized VFX.
Sounds interesting? If you're ready to tackle the next 'epic' Blizzard game, we'd love to hear from you!
This role is expected to be in the form of a hybrid work arrangement, including some office work and some telecommuting, and a potential home studio for this role is Blizzard's Korean studio in Seoul.
Responsibilities
Creation of handcrafted visual effects to be used in real-time game assets.
Technical setup, integration, and troubleshooting of VFX in a real-time game engine.
Work with lead artists to ensure timely completion of VFX assets.
Serve as an active participant in team art discussions, critiques, and reviews.
Minimum Requirements
A minimum of 3 years creating real-time special FX for video games
Experience with creating consistently brilliant, eye-catching, real-time FX using Photoshop, 3D Max, and in-game FX systems
Able to paint stylized FX textures from scratch, matching an established style
Proficient with 3D graphics, particle systems, physics, ribbons, etc.
Working knowledge of rendering engines
Solid game design awareness and an exceptional game design-oriented collaborator
Self-driven, excellent communicator
Korean national or residing in Korea with a valid work visa.
For foreigners residing in Korea, a level of Korean proficiency sufficient for job performance.
Extra Points
Previously shipped AAA PC or console titles as a VFX artist, with experience developing these titles using Maya.
Experience authoring custom materials and graphics shaders
Scripting experience in Lua, Python, etc.
Skill in one or more related disciplines – illustration, modeling, animation, or technical art
Understanding of the visual style of Blizzard games and a desire to push it to the next level
Application / Portfolio requirements
Submission of resume and cover letter is required.
Submission of portfolio demonstrating relevant skills is required.
All artwork submissions should be online (e.g. website, blog or online album).
Art test is required.
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