Senior Stylized 3D Environment Artist

6 Months ago • 3-5 Years
Environment Art

Job Description

Room 8 Studio seeks a Senior Stylized 3D Environment Artist to create visually striking and immersive game worlds. Responsibilities include high-poly and low-poly modeling of stylized environments, weapons, and hard-surface assets in ZBrush, Maya/Max/Blender; UV mapping and texture baking; stylized texturing in Substance Painter or through hand-painting; assembling assets in game engines (Unreal Engine 4, Unity); and working with modular asset creation systems. Candidates should possess strong concept interpretation skills and proficiency in Substance Designer and rendering software (VRay, Arnold) is a plus.
Good To Have:
  • Game engine asset assembly (Unreal/Unity)
  • Substance Designer skills
  • VRay/Arnold rendering
Must Have:
  • High-poly & low-poly modeling
  • ZBrush sculpting
  • UV mapping & baking
  • Stylized texturing (Substance Painter)
  • Concept interpretation
  • Teamwork
  • Intermediate+ English
Perks:
  • Competitive salary
  • Professional development
  • Health insurance
  • Paid vacation/sick leave
  • Diversity & inclusion culture

Add these skills to join the top 1% applicants for this job

team-management
rendering
uv-mapping
unity
game-texts
texturing
json
substance-painter
zbrush
maya
blender

Next great challenge is coming:

We are looking for a talented and highly qualified 3D Stylized Environment Artist to bring unique and visually striking worlds to life! If you have experience and passion for creating immersive environments, hard surface assets, and weapons in a stylized aesthetic, we'd love to hear from you.

Superpowers
you have are

  • Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;
  • High-poly sculpting in Zbrush;
  • Low-poly modeling in Max/Maya/Blender;
  • Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
  • Stylized texturing skills in Substance Painter and/or hand-painted texturing;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Good teamwork skills;
  • Intermediate+ English level (written and spoken) for seamless collaboration and documentation.

You’re a rockstar
if you have

  • Ability to assemble assets into a scene in game engines (UnrealEngine 4, Unity, etc);
  • Skills in the creation of materials in Substance Designer;
  • Rendering skills in VRay, Arnold, etc.

As a part of Room 8
studio, you will

  • Create high-poly in Zbrush and low-poly models in Max/Maya/Blender of stylized environment, weapons and hard surface assets;
  • Be able to fully follow concepts and given style, correctly interpret them;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Create stylized textures in Substance Painter and hand-painted texturing;
  • Have a good understanding of the modular system for asset creation;
  • Create tiles and trims and work with multiple UV channels.

Join Us.
get even more!

  • Competitive financial reward (yes, we are fair enough); 
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses); 
  • Health insurance, paid vacation and sick leave; 
  • Culture of diversity & inclusion to unite the most outstanding talents; 
  • Community of people who understand your game passion.

Fraud alert

All hiring-related communication is conducted exclusively by our representatives using @room8group.com or @room8studio.com email addresses or verified LinkedIn accounts.

Please be cautious of any communication from non-corporate sources. For more details, please refer to our {% extends "base.twig" %} {% block content %}

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Fraud alert

All hiring-related communication is conducted exclusively by our representatives using @room8group.com or @room8studio.com email addresses or verified LinkedIn accounts.

Please be cautious of any communication from non-corporate sources. For more details, please refer to our .

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