Environment Art Lead

Bungie

Job Summary

Bungie is seeking an experienced Environment Art Lead to lead their Palette Team, focusing on creating striking and performant environment assets for the Destiny IP. This role involves setting inspirational standards, developing versatile modular libraries, building high-quality shader sets, and mentoring a team. The lead will be responsible for creating and directing high-quality asset content, providing mentorship, planning, oversight, and direction to achieve and surpass goals while upholding aesthetic and technical quality standards.

Must Have

  • Establish a high bar for the team with high-quality environment assets, shaders, and modular kits
  • Provide mentorship, training, and direction to team members
  • Collaborate with internal and external studio teams for content creation
  • Work with Art Direction to set and maintain visual quality goals
  • Uphold standards for aesthetic and technical quality
  • Define, optimize, and enhance an effective art pipeline
  • Work with Production and Art Management to estimate project deliverables
  • Promote a culture of positivity and collaborative innovation
  • Identify, mitigate, and escalate risks in your area
  • Proven experience as a team lead in large scale game development
  • Exceptional written and oral communication skills
  • Ability to create innovative environment art content aligned to Destiny’s visual pillars
  • Deep understanding of modularity, versatility, and efficiency in building
  • Thorough understanding of light, value, composition, color, staging, and detail in environmental design
  • Advanced understanding of shader development and 3D Environment Art content creation
  • Expertise in standard industry software (Photoshop, Maya, Max, Substance, etc.)

Perks & Benefits

  • Medical insurance
  • Dental insurance
  • Vision insurance
  • Matching 401(k)
  • Paid time off
  • Wellness program
  • Employee discounts for Sony products
  • Eligible for a bonus package

Job Description

Overview

Bungie is looking for an experienced Environment Art Lead to spearhead our Palette Team, responsible for setting and surpassing the inspirational standard for environment assets within the Destiny IP. If your passion is to create striking and performant set pieces, develop versatile modular libraries, build high quality shader sets, and mentor a team committed to craft excellence, then this is the role for you.

As an Environment Art Lead of the Palette Team, craft contributions and team guidance are at the core. You will be responsible for creating and directing high-quality asset content ranging from modular architecture and props to natural assets like rocks, trees, and foliage. You will lead your team on execution of such content, providing mentorship, planning, oversight, and direction.

RESPONSIBILITIES

  • Establish a high bar for your team with the creation and delivery of high-quality environment assets, shaders, and modular kits
  • Provide mentorship, training, and direction to team members to achieve and surpass goals
  • Work with both internal and external studio team members for content creation and delivery
  • Collaborate with Art Direction to set and maintain visual quality goals for all team-delivered content
  • Uphold standards for aesthetic and technical quality
  • Define, optimize, and enhance an effective art pipeline while identifying workflow improvements
  • Work with Production and Art Management to estimate project deliverables, ensuring they meet the defined objectives, quality bar, and schedule
  • Promote a culture of positivity and collaborative innovation
  • Identify, mitigate, and escalate risks in your area
  • Work responsibly to set and adhere to the scope and capacity of your team
  • Participate in and guide regular reviews and critique processes

REQUIRED SKILLS

  • Proven experience as a team lead in large scale game development
  • Exceptional written and oral communication skills
  • Ability to autonomously create innovative environment art content aligned to Destiny’s visual pillars
  • Deep understanding of how to build for modularity, versatility, and efficiency
  • Thorough understanding of light, value, composition, color, staging, and detail in environmental design
  • Advanced understanding of shader development
  • Advanced understanding of the core principals of 3D Environment Art content creation
  • Outstanding ability to drive creative visual and technical solutions
  • Be task driven, self-motivated, and proactive
  • Experience solving technical challenges of working with occlusion, terrain, and modular assets
  • Expertise in standard industry software (Photoshop, Maya, Max, Substance, etc.)
  • Enthusiasm for playtesting, giving feedback, and receiving feedback

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights._

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

The estimated base pay range for this role is listed below.

$129,000—$162,000 USD

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11 Skills Required For This Role

Communication Environmental Design Art Pipeline Shader Development Environment Design Talent Acquisition Data Structures Game Texts Composition Photoshop Maya

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