Realistic 3D Environment & Props Artist

8 Months ago • 3-6 Years
Environment Art

Job Description

Room 8 Studio seeks a highly skilled and experienced Realistic 3D Environment & Props Artist (Advanced Middle/Senior level). Responsibilities include creating high-poly and low-poly models of photorealistic environments and hard-surface assets for games, based on provided concepts and references. This involves optimal UV mapping, texture baking (normal, AO, etc.), photorealistic texturing, and working within game engines (Unreal Engine 4, Unity, Lumberyard, etc.). The ideal candidate will possess expertise in ZBrush, 3ds Max/Maya, Substance Painter/Designer, and have a solid understanding of modular asset creation, multiple UV channels, and vertex painting. Experience with plant creation pipelines is a plus. Excellent communication and collaboration skills are essential.
Good To Have:
  • Scene assembly in game engines
  • Plant creation pipelines
Must Have:
  • High-poly sculpting (ZBrush)
  • Modeling (Max/Maya)
  • UV unwrapping & packing
  • Modular asset creation
  • Texturing (Substance Painter)
  • Material creation (Substance Designer)
  • Game engine integration (Unreal, Unity, etc.)
  • Photoreal environment creation
Perks:
  • Competitive financial reward
  • Professional training & conferences
  • Internal mentorship
  • English courses
  • Health insurance
  • Paid vacation & sick leave

Add these skills to join the top 1% applicants for this job

communication
uv-mapping
unity
texturing
json
lumberyard
substance-painter
zbrush
maya

Next great challenge is coming:

We are looking for highly qualified and experienced artists with the skills for environments and props creation according to AAA pipelines.

Superpowers
you have are

  • High-poly sculpt in Zbrush;
  • Modeling in Max / Maya;
  • Good UV unwrap and optimal UV packing;
  • Good understanding of the modular system for assets creation;
  • Texturing in the Substance Painter;
  • Materials creation in Substance Designer;
  • Tiles and trims creation, working with multiple UV channels, Vertex paint;
  • Import assets and materials setup in game engines (UnrealEngine 4, Unity, Lumberyard, etc);
  • Good understanding of modern pipelines and requirements for creating photoreal environments and hardsurface;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Excellent communication skills and collaborative mindset to work in dynamic, creative environments;
  • Intermediate+ English level (written and spoken) for seamless collaboration and documentation.

You’re a rockstar
if you have

  • Skills assembling assets into a scene in game engines (UnrealEngine 4, Unity, Lumberyard, etc);
  • Good knowledge of pipelines for plants creation.

As a part of Room 8
studio, you will

  • Create high-poly and low-poly models of the photoreal environment and hardsurface for games on given concepts/references according to guideline;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Make photorealistic texturing;
  • Work with game engines.

Join Us.
get even more!

  • competitive financial reward (yes, we are fair enough),
  • challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses),
  • health insurance, paid vacation and sick leave,
  • culture of diversity & inclusion to unite the most outstanding talents,
  • community of people who understand your game passion.

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hello@outscal.com
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